|  | // Copyright 2022 The Tint Authors. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  | // File generated by 'tools/src/cmd/gen' using the template: | 
|  | //   test/tint/builtins/gen/gen.wgsl.tmpl | 
|  | // | 
|  | // To regenerate run: './tools/run gen' | 
|  | // | 
|  | //                       Do not modify this file directly | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | @group(1) @binding(0) var arg_0: texture_storage_2d_array<rgba16uint, write>; | 
|  |  | 
|  | // fn textureStore(texture: texture_storage_2d_array<rgba16uint, write>, coords: vec2<u32>, array_index: i32, value: vec4<u32>) | 
|  | fn textureStore_33cec0() { | 
|  | textureStore(arg_0, vec2<u32>(1u), 1i, vec4<u32>(1u)); | 
|  | } | 
|  | @vertex | 
|  | fn vertex_main() -> @builtin(position) vec4<f32> { | 
|  | textureStore_33cec0(); | 
|  | return vec4<f32>(); | 
|  | } | 
|  |  | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | textureStore_33cec0(); | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1) | 
|  | fn compute_main() { | 
|  | textureStore_33cec0(); | 
|  | } |