| @group(1) @binding(0) var arg_0 : texture_storage_1d<r32sint, write>; | |
| fn textureStore_6b80d2() { | |
| textureStore(arg_0, 1i, vec4<i32>(1i)); | |
| } | |
| @vertex | |
| fn vertex_main() -> @builtin(position) vec4<f32> { | |
| textureStore_6b80d2(); | |
| return vec4<f32>(); | |
| } | |
| @fragment | |
| fn fragment_main() { | |
| textureStore_6b80d2(); | |
| } | |
| @compute @workgroup_size(1) | |
| fn compute_main() { | |
| textureStore_6b80d2(); | |
| } |