|  | #version 310 es | 
|  | #extension GL_AMD_gpu_shader_half_float : require | 
|  |  | 
|  | shared float16_t arg_0; | 
|  | float16_t tint_workgroupUniformLoad_arg_0() { | 
|  | barrier(); | 
|  | float16_t result = arg_0; | 
|  | barrier(); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
|  | float16_t inner; | 
|  | } prevent_dce; | 
|  |  | 
|  | void workgroupUniformLoad_e07d08() { | 
|  | float16_t res = tint_workgroupUniformLoad_arg_0(); | 
|  | prevent_dce.inner = res; | 
|  | } | 
|  |  | 
|  | void compute_main(uint local_invocation_index) { | 
|  | { | 
|  | arg_0 = 0.0hf; | 
|  | } | 
|  | barrier(); | 
|  | workgroupUniformLoad_e07d08(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(gl_LocalInvocationIndex); | 
|  | return; | 
|  | } |