| #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float : require | 
 |  | 
 | shared float16_t arg_0; | 
 | float16_t tint_workgroupUniformLoad_arg_0() { | 
 |   barrier(); | 
 |   float16_t result = arg_0; | 
 |   barrier(); | 
 |   return result; | 
 | } | 
 |  | 
 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | 
 |   float16_t inner; | 
 | } prevent_dce; | 
 |  | 
 | void workgroupUniformLoad_e07d08() { | 
 |   float16_t res = tint_workgroupUniformLoad_arg_0(); | 
 |   prevent_dce.inner = res; | 
 | } | 
 |  | 
 | void compute_main(uint local_invocation_index) { | 
 |   { | 
 |     arg_0 = 0.0hf; | 
 |   } | 
 |   barrier(); | 
 |   workgroupUniformLoad_e07d08(); | 
 | } | 
 |  | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main(gl_LocalInvocationIndex); | 
 |   return; | 
 | } |