| #include <metal_stdlib> | |
| using namespace metal; | |
| float3x3 tint_workgroupUniformLoad(threadgroup float3x3* const p) { | |
| threadgroup_barrier(mem_flags::mem_threadgroup); | |
| float3x3 const result = *(p); | |
| threadgroup_barrier(mem_flags::mem_threadgroup); | |
| return result; | |
| } | |
| float3x3 foo(threadgroup float3x3* const tint_symbol) { | |
| return tint_workgroupUniformLoad(tint_symbol); | |
| } | |