commit | 7bd151a780126e54de1ca00e9c1ab73dedf96e59 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Fri Mar 08 23:27:21 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 08 23:27:21 2024 +0000 |
tree | 34b80c177a00d858f84b538453fbcad1520bae1d | |
parent | 79e59509728be6e3c1ae8eae51b56b4aabbc0026 [diff] |
tint: use TINT_BUILD_IS_MAC instead of __APPLE__ This fixes the cmake build with TINT_BUILD_AS_OTHER_OS=1 on mac. Change-Id: I14ca84dc84fa2ca6f78a585bb46e9a84772dbcdd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/178460 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.