#version 310 es | |
precision mediump float; | |
struct UBO { | |
int dynamic_idx; | |
}; | |
layout (binding = 0) uniform UBO_1 { | |
int dynamic_idx; | |
} ubo; | |
struct S { | |
int data[64]; | |
}; | |
struct Result { | |
int tint_symbol; | |
}; | |
layout (binding = 1) buffer Result_1 { | |
int tint_symbol; | |
} result; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void f() { | |
S s = S(int[64](0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); | |
s.data[ubo.dynamic_idx] = 1; | |
result.tint_symbol = s.data[3]; | |
return; | |
} | |
void main() { | |
f(); | |
} | |