commit | 7c0a801574a89ad06cf99dc523c0eab722df8998 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Wed Nov 29 00:25:56 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 29 00:25:56 2023 +0000 |
tree | 16e51f29809de2271e74687d8d5769f98d4e2749 | |
parent | 7e0d9e6843de383e721d2c269d6a64e3537a244b [diff] |
D3D11: Implement polyfill of DP4A This patch implements the polyfill versions of `dot4I8Packed()` and `dot4U8Packed()` and uses them on the D3D11 backend. In the next patch they will also be used on the D3D12 and Vulkan backends where the DP4A instructions are not supported in native HLSL or SPIRV. Bug: tint:1497 Test: dawn_end2end_tests Change-Id: I330127a3a5e4c4cf7bc8b75625e6f2b0a72fc054 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/162323 Reviewed-by: Ben Clayton <bclayton@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: David Neto <dneto@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.