#include <metal_stdlib> | |
using namespace metal; | |
void fwidthCoarse_4e4fc4(device float4* const tint_symbol) { | |
float4 arg_0 = float4(1.0f); | |
float4 res = fwidth(arg_0); | |
*(tint_symbol) = res; | |
} | |
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]]) { | |
fwidthCoarse_4e4fc4(tint_symbol_1); | |
return; | |
} | |