commit | 7c3e9a6dd25fa98077d9ae7d6d815dde45ca86c6 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Dec 16 15:31:19 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 16 15:31:19 2022 +0000 |
tree | 2fc10370f64c01d7489b079b66c8fa6d0d2917fa | |
parent | 1438e82354067424c052365f1fb9db877dd33a2a [diff] |
tint: Rework tint::Manager Don't use dynamic casting in hashing and equality. These should be fast, and dynamic casting is expensive. Add type::UniqueNode for things that need de-duplicating and bin the types on construction. Replace some use of SFINAE with constexpr. Also fixes a build failure for x86. Bug: oss-fuzz:54184 Change-Id: Ic1b0708394f9f5703fc179a2c31ce18bd07e196c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/114760 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Antonio Maiorano <amaiorano@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.