| // Copyright 2023 The Dawn & Tint Authors | 
 | // | 
 | // Redistribution and use in source and binary forms, with or without | 
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 | //    list of conditions and the following disclaimer. | 
 | // | 
 | // 2. Redistributions in binary form must reproduce the above copyright notice, | 
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 | // | 
 | // 3. Neither the name of the copyright holder nor the names of its | 
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 | //    this software without specific prior written permission. | 
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 |  | 
 | #ifndef SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_ | 
 | #define SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_ | 
 |  | 
 | #include <unordered_map> | 
 | #include <utility> | 
 |  | 
 | #include "src/tint/api/common/binding_point.h" | 
 | #include "src/tint/utils/reflection/reflection.h" | 
 |  | 
 | namespace tint { | 
 |  | 
 | /// Options used to specify a mapping of binding points to indices into a UBO | 
 | /// from which to load buffer sizes. | 
 | struct TextureBuiltinsFromUniformOptions { | 
 |     /// Indicate the type of field for each entry to push. | 
 |     enum class Field { | 
 |         /// The number of mip levels of the bonnd texture view. | 
 |         TextureNumLevels, | 
 |         /// The number of samples per texel of the bound multipsampled texture. | 
 |         TextureNumSamples, | 
 |     }; | 
 |  | 
 |     /// Records the field and the byte offset of the data to push in the internal uniform buffer. | 
 |     using FieldAndOffset = std::pair<Field, uint32_t>; | 
 |     /// Maps from binding point to data entry with the information to populate the data. | 
 |     using BindingPointToFieldAndOffset = std::unordered_map<BindingPoint, FieldAndOffset>; | 
 |  | 
 |     /// The binding point to use to generate a uniform buffer from which to read | 
 |     /// buffer sizes. | 
 |     BindingPoint ubo_binding = {}; | 
 |  | 
 |     /// Reflect the fields of this class so that it can be used by tint::ForeachField() | 
 |     TINT_REFLECT(ubo_binding); | 
 | }; | 
 |  | 
 | }  // namespace tint | 
 |  | 
 | #endif  // SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_ |