commit | d9331035a6c4dd3ea9a74da2d06505fc49d82979 | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Fri Sep 10 16:09:19 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 10 16:09:19 2021 +0000 |
tree | 98188236f6a9ffdcf86b646d40e8cb88c6d452d3 | |
parent | 363c28e5d199e68d34d4fffb8dc8460a6606f440 [diff] |
Skip failing CopyTexture tests on WARP BUG=dawn:1104 Change-Id: Ie4e870fd182bcf5ec0a0007317705a0555a76e0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63980 Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.