[tint][ice] Make the InternalCompilerErrors abort

ICEs are no longer tied to the diagnostic system, and it was assumed that once you ICE the application will terminate. This assumption was not guaranteed and the callers of an ICE would attempt to continue execution despite the compiler being in a broken state.
Attempting to continue execution after an ICE is UB and should be treated as a security issue.

Instead, print the error message and abort().
This will crash the GPU process in Chrome, but that is likely to happen anyway.

Add [[noreturn]] to the InternalCompilerError destructor, and remove all unreachable statements following a TINT_ICE(), TINT_UNREACHABLE(), TINT_UNIMPLEMENTED().
This reduces the stripped tint executable on Linux by ~130KB (1.5%)

Remove TINT_ASSERT_OR_RETURN() and TINT_ASSERT_OR_RETURN_VALUE().
Replace both with TINT_ASSERT() as the return is now unreachable.

Replace the use of EXPECT_FATAL_FAILURE() with EXPECT_DEATH().

Change-Id: Iacbd16c12484610d72aee9850e93742c6bae1bf3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/186623
Reviewed-by: James Price <jrprice@google.com>
179 files changed
tree: 6ee2876873e9d60d9995d97ed6e82d6836ff4434
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.