commit | 7ce72de3a592c5340e62efa35dec526e5999845f | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Sat Jan 28 00:37:42 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jan 28 00:37:42 2023 +0000 |
tree | 3a86c88907ec1be73798ca8f9cbaeb1c9829f447 | |
parent | 4ec8e5c7f8945655ed83c1f568060f8fec97a5da [diff] |
tint/renamer: Preserve diagnostic control names Add a Dawn E2E test to make sure that diagnostic controls work through the whole shader compilation flow. Bug: tint:1809 Fixed: chromium:1410930 Change-Id: Icea31cfadbbc182008a8a07efcddb402954dd1c7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117980 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.