d3d11: Cache ScopedUseBuffer for internal uniform buffer Avoid repeated ScopedUseBuffer creation/release's overhead by caching it in ScopedCommandRecordingContext during the first uniform buffer flush. Bug: 503235007 Change-Id: I792146e15e9d3c745c2ecd8acb001f29c82dd96e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/303135 Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.