webgpu.h: Reserve 0 for enums, in a few more possibly-breaking cases

These enums should be required to be set explicitly, so 0 is now
supposed to be invalid (where previously zero-init would just give you
the 0th enum value).

- AlphaMode is used in CopyTextureForBrowser. Since Chromium tests run
  on CQ, any breakage here should be caught (except it's known that the
  reftests aren't running on CQ and could hit this. I've run those
  locally.)
  - It is also reordered to sort-of mirror GPUCanvasAlphaMode even
    though it is not the same thing.
- QueryType is used in QuerySetDescriptor. Since there's no reasonable
  default here it's less likely anyone has written code that's using
  zero-init to get occlusion queries, but there could be.

Bug: dawn:2224
Change-Id: I0e74b37baa7b164ee6f3ad4fe05e91d91e25f104
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/166388
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Loko Kung <lokokung@google.com>
Auto-Submit: Kai Ninomiya <kainino@chromium.org>
2 files changed
tree: c59372d86fffc1f7b656dea1b6be9c4ae753bdd1
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. dawn.json
  31. dawn_wire.json
  32. DEPS
  33. DIR_METADATA
  34. Doxyfile
  35. go.mod
  36. go.sum
  37. go_presubmit_support.py
  38. LICENSE
  39. OWNERS
  40. PRESUBMIT.py
  41. README.chromium
  42. README.md
  43. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.