Roll third_party/swiftshader/ bdfcfe9cf..51b2800bb (23 commits)

https://swiftshader.googlesource.com/SwiftShader/+log/bdfcfe9cfd2a..51b2800bb317

$ git log bdfcfe9cf..51b2800bb --date=short --no-merges --format='%ad %ae %s'
2020-01-30 capn Support launching PowerVR samples from Visual Studio using SwiftShader
2020-03-04 amaiorano Subzero: implement Short4::Short4(RValue<Float4)
2020-02-28 amaiorano Subzero: don't assert about lack of atomic load/store on x86
2020-03-04 amaiorano Fix Regres regression post CMake var renaming
2020-03-03 amaiorano Subzero: fix regression in Optimizer
2020-03-03 jrprice Use LINK_FLAGS for -BSymbolic in CMake build
2020-03-03 capn Fix ASTC support for GN build
2020-03-02 swiftshader.regress Regres: Update test lists @ 416d3745
2020-03-01 capn Enable ASTC on supported builds only
2020-02-27 jmadill PipelineCache: Handle nullptr mismatch of specialization info.
2020-02-24 sugoi Implement ASTC support
2020-02-27 jonahr Add missing attribute to eglGetConfigAttrib
2020-02-27 jmadill Add codereview.settings.
2020-02-26 amaiorano Subzero: add support for variadic calls (System V)
2020-02-26 jmadill Fix comparison of specialization constant keys.
2020-02-25 amaiorano Subzero: add support for large stacks on Windows
2020-02-25 capn Build with -Bsymbolic to prevent symbol preemption
2020-02-25 capn Fix ANGLE standalone build
2020-02-25 capn Fix Android build after SPIRV-Tools update
2020-02-19 srisser Log instead of warn of unsupported extensions
2020-02-25 swiftshader.regress Regres: Update test lists @ e162b023
2020-02-24 capn Add SPIRV-Tools headers dependency
2020-02-24 capn Add SPIR-Tools include headers path for src/Pipeline

TBR=enga@chromium.org

Created with:
  roll-dep third_party/swiftshader

Change-Id: I3843e5b647a4ffd36c66896d9f262118f459a107
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16523
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
1 file changed
tree: 8200df08e64c1aebcbed7178874fc72e20616bbb
  1. build_overrides/
  2. docs/
  3. examples/
  4. generator/
  5. infra/
  6. scripts/
  7. src/
  8. third_party/
  9. .clang-format
  10. .gitattributes
  11. .gitignore
  12. .gn
  13. AUTHORS
  14. BUILD.gn
  15. CMakeLists.txt
  16. codereview.settings
  17. CONTRIBUTING.md
  18. dawn.json
  19. dawn_wire.json
  20. DEPS
  21. LICENSE
  22. OWNERS
  23. PRESUBMIT.py
  24. README.chromium
  25. README.md
README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.