#version 310 es | |
layout(binding = 0, std140) uniform S_block_ubo { | |
vec4 inner; | |
} S; | |
vec4 func_S() { | |
return S.inner; | |
} | |
void tint_symbol() { | |
vec4 r = func_S(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |