| // Copyright 2018 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn_native/Instance.h" |
| |
| #include "common/Assert.h" |
| #include "common/GPUInfo.h" |
| #include "common/Log.h" |
| #include "dawn_native/ErrorData.h" |
| #include "dawn_native/Surface.h" |
| #include "dawn_native/ValidationUtils_autogen.h" |
| #include "dawn_platform/DawnPlatform.h" |
| |
| // For SwiftShader fallback |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| # include "dawn_native/VulkanBackend.h" |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) |
| |
| #if defined(DAWN_USE_X11) |
| # include "dawn_native/XlibXcbFunctions.h" |
| #endif // defined(DAWN_USE_X11) |
| |
| #include <optional> |
| |
| namespace dawn::native { |
| |
| // Forward definitions of each backend's "Connect" function that creates new BackendConnection. |
| // Conditionally compiled declarations are used to avoid using static constructors instead. |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) |
| namespace d3d12 { |
| BackendConnection* Connect(InstanceBase* instance); |
| } |
| #endif // defined(DAWN_ENABLE_BACKEND_D3D12) |
| #if defined(DAWN_ENABLE_BACKEND_METAL) |
| namespace metal { |
| BackendConnection* Connect(InstanceBase* instance); |
| } |
| #endif // defined(DAWN_ENABLE_BACKEND_METAL) |
| #if defined(DAWN_ENABLE_BACKEND_NULL) |
| namespace null { |
| BackendConnection* Connect(InstanceBase* instance); |
| } |
| #endif // defined(DAWN_ENABLE_BACKEND_NULL) |
| #if defined(DAWN_ENABLE_BACKEND_OPENGL) |
| namespace opengl { |
| BackendConnection* Connect(InstanceBase* instance, wgpu::BackendType backendType); |
| } |
| #endif // defined(DAWN_ENABLE_BACKEND_OPENGL) |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| namespace vulkan { |
| BackendConnection* Connect(InstanceBase* instance); |
| } |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) |
| |
| namespace { |
| |
| BackendsBitset GetEnabledBackends() { |
| BackendsBitset enabledBackends; |
| #if defined(DAWN_ENABLE_BACKEND_NULL) |
| enabledBackends.set(wgpu::BackendType::Null); |
| #endif // defined(DAWN_ENABLE_BACKEND_NULL) |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) |
| enabledBackends.set(wgpu::BackendType::D3D12); |
| #endif // defined(DAWN_ENABLE_BACKEND_D3D12) |
| #if defined(DAWN_ENABLE_BACKEND_METAL) |
| enabledBackends.set(wgpu::BackendType::Metal); |
| #endif // defined(DAWN_ENABLE_BACKEND_METAL) |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| enabledBackends.set(wgpu::BackendType::Vulkan); |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) |
| #if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) |
| enabledBackends.set(wgpu::BackendType::OpenGL); |
| #endif // defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) |
| #if defined(DAWN_ENABLE_BACKEND_OPENGLES) |
| enabledBackends.set(wgpu::BackendType::OpenGLES); |
| #endif // defined(DAWN_ENABLE_BACKEND_OPENGLES) |
| |
| return enabledBackends; |
| } |
| |
| } // anonymous namespace |
| |
| // InstanceBase |
| |
| // static |
| InstanceBase* InstanceBase::Create(const InstanceDescriptor* descriptor) { |
| Ref<InstanceBase> instance = AcquireRef(new InstanceBase); |
| if (!instance->Initialize(descriptor)) { |
| return nullptr; |
| } |
| return instance.Detach(); |
| } |
| |
| // TODO(crbug.com/dawn/832): make the platform an initialization parameter of the instance. |
| bool InstanceBase::Initialize(const InstanceDescriptor*) { |
| return true; |
| } |
| |
| void InstanceBase::APIRequestAdapter(const RequestAdapterOptions* options, |
| WGPURequestAdapterCallback callback, |
| void* userdata) { |
| static constexpr RequestAdapterOptions kDefaultOptions = {}; |
| if (options == nullptr) { |
| options = &kDefaultOptions; |
| } |
| auto result = RequestAdapterInternal(options); |
| if (result.IsError()) { |
| auto err = result.AcquireError(); |
| std::string msg = err->GetFormattedMessage(); |
| // TODO(crbug.com/dawn/1122): Call callbacks only on wgpuInstanceProcessEvents |
| callback(WGPURequestAdapterStatus_Error, nullptr, msg.c_str(), userdata); |
| } else { |
| Ref<AdapterBase> adapter = result.AcquireSuccess(); |
| // TODO(crbug.com/dawn/1122): Call callbacks only on wgpuInstanceProcessEvents |
| callback(WGPURequestAdapterStatus_Success, ToAPI(adapter.Detach()), nullptr, userdata); |
| } |
| } |
| |
| ResultOrError<Ref<AdapterBase>> InstanceBase::RequestAdapterInternal( |
| const RequestAdapterOptions* options) { |
| ASSERT(options != nullptr); |
| if (options->forceFallbackAdapter) { |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| if (GetEnabledBackends()[wgpu::BackendType::Vulkan]) { |
| dawn_native::vulkan::AdapterDiscoveryOptions vulkanOptions; |
| vulkanOptions.forceSwiftShader = true; |
| DAWN_TRY(DiscoverAdaptersInternal(&vulkanOptions)); |
| } |
| #else |
| return Ref<AdapterBase>(nullptr); |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) |
| } else { |
| DiscoverDefaultAdapters(); |
| } |
| |
| wgpu::AdapterType preferredType; |
| switch (options->powerPreference) { |
| case wgpu::PowerPreference::LowPower: |
| preferredType = wgpu::AdapterType::IntegratedGPU; |
| break; |
| case wgpu::PowerPreference::Undefined: |
| case wgpu::PowerPreference::HighPerformance: |
| preferredType = wgpu::AdapterType::DiscreteGPU; |
| break; |
| } |
| |
| std::optional<size_t> discreteGPUAdapterIndex; |
| std::optional<size_t> integratedGPUAdapterIndex; |
| std::optional<size_t> cpuAdapterIndex; |
| std::optional<size_t> unknownAdapterIndex; |
| |
| for (size_t i = 0; i < mAdapters.size(); ++i) { |
| AdapterProperties properties; |
| mAdapters[i]->APIGetProperties(&properties); |
| |
| if (options->forceFallbackAdapter) { |
| if (!gpu_info::IsSwiftshader(properties.vendorID, properties.deviceID)) { |
| continue; |
| } |
| return mAdapters[i]; |
| } |
| if (properties.adapterType == preferredType) { |
| return mAdapters[i]; |
| } |
| switch (properties.adapterType) { |
| case wgpu::AdapterType::DiscreteGPU: |
| discreteGPUAdapterIndex = i; |
| break; |
| case wgpu::AdapterType::IntegratedGPU: |
| integratedGPUAdapterIndex = i; |
| break; |
| case wgpu::AdapterType::CPU: |
| cpuAdapterIndex = i; |
| break; |
| case wgpu::AdapterType::Unknown: |
| unknownAdapterIndex = i; |
| break; |
| } |
| } |
| |
| // For now, we always prefer the discrete GPU |
| if (discreteGPUAdapterIndex) { |
| return mAdapters[*discreteGPUAdapterIndex]; |
| } |
| if (integratedGPUAdapterIndex) { |
| return mAdapters[*integratedGPUAdapterIndex]; |
| } |
| if (cpuAdapterIndex) { |
| return mAdapters[*cpuAdapterIndex]; |
| } |
| if (unknownAdapterIndex) { |
| return mAdapters[*unknownAdapterIndex]; |
| } |
| |
| return Ref<AdapterBase>(nullptr); |
| } |
| |
| void InstanceBase::DiscoverDefaultAdapters() { |
| for (wgpu::BackendType b : IterateBitSet(GetEnabledBackends())) { |
| EnsureBackendConnection(b); |
| } |
| |
| if (mDiscoveredDefaultAdapters) { |
| return; |
| } |
| |
| // Query and merge all default adapters for all backends |
| for (std::unique_ptr<BackendConnection>& backend : mBackends) { |
| std::vector<Ref<AdapterBase>> backendAdapters = backend->DiscoverDefaultAdapters(); |
| |
| for (Ref<AdapterBase>& adapter : backendAdapters) { |
| ASSERT(adapter->GetBackendType() == backend->GetType()); |
| ASSERT(adapter->GetInstance() == this); |
| mAdapters.push_back(std::move(adapter)); |
| } |
| } |
| |
| mDiscoveredDefaultAdapters = true; |
| } |
| |
| // This is just a wrapper around the real logic that uses Error.h error handling. |
| bool InstanceBase::DiscoverAdapters(const AdapterDiscoveryOptionsBase* options) { |
| return !ConsumedError(DiscoverAdaptersInternal(options)); |
| } |
| |
| const ToggleInfo* InstanceBase::GetToggleInfo(const char* toggleName) { |
| return mTogglesInfo.GetToggleInfo(toggleName); |
| } |
| |
| Toggle InstanceBase::ToggleNameToEnum(const char* toggleName) { |
| return mTogglesInfo.ToggleNameToEnum(toggleName); |
| } |
| |
| const FeatureInfo* InstanceBase::GetFeatureInfo(wgpu::FeatureName feature) { |
| return mFeaturesInfo.GetFeatureInfo(feature); |
| } |
| |
| const std::vector<Ref<AdapterBase>>& InstanceBase::GetAdapters() const { |
| return mAdapters; |
| } |
| |
| void InstanceBase::EnsureBackendConnection(wgpu::BackendType backendType) { |
| if (mBackendsConnected[backendType]) { |
| return; |
| } |
| |
| auto Register = [this](BackendConnection* connection, wgpu::BackendType expectedType) { |
| if (connection != nullptr) { |
| ASSERT(connection->GetType() == expectedType); |
| ASSERT(connection->GetInstance() == this); |
| mBackends.push_back(std::unique_ptr<BackendConnection>(connection)); |
| } |
| }; |
| |
| switch (backendType) { |
| #if defined(DAWN_ENABLE_BACKEND_NULL) |
| case wgpu::BackendType::Null: |
| Register(null::Connect(this), wgpu::BackendType::Null); |
| break; |
| #endif // defined(DAWN_ENABLE_BACKEND_NULL) |
| |
| #if defined(DAWN_ENABLE_BACKEND_D3D12) |
| case wgpu::BackendType::D3D12: |
| Register(d3d12::Connect(this), wgpu::BackendType::D3D12); |
| break; |
| #endif // defined(DAWN_ENABLE_BACKEND_D3D12) |
| |
| #if defined(DAWN_ENABLE_BACKEND_METAL) |
| case wgpu::BackendType::Metal: |
| Register(metal::Connect(this), wgpu::BackendType::Metal); |
| break; |
| #endif // defined(DAWN_ENABLE_BACKEND_METAL) |
| |
| #if defined(DAWN_ENABLE_BACKEND_VULKAN) |
| case wgpu::BackendType::Vulkan: |
| Register(vulkan::Connect(this), wgpu::BackendType::Vulkan); |
| break; |
| #endif // defined(DAWN_ENABLE_BACKEND_VULKAN) |
| |
| #if defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) |
| case wgpu::BackendType::OpenGL: |
| Register(opengl::Connect(this, wgpu::BackendType::OpenGL), |
| wgpu::BackendType::OpenGL); |
| break; |
| #endif // defined(DAWN_ENABLE_BACKEND_DESKTOP_GL) |
| |
| #if defined(DAWN_ENABLE_BACKEND_OPENGLES) |
| case wgpu::BackendType::OpenGLES: |
| Register(opengl::Connect(this, wgpu::BackendType::OpenGLES), |
| wgpu::BackendType::OpenGLES); |
| break; |
| #endif // defined(DAWN_ENABLE_BACKEND_OPENGLES) |
| |
| default: |
| UNREACHABLE(); |
| } |
| |
| mBackendsConnected.set(backendType); |
| } |
| |
| MaybeError InstanceBase::DiscoverAdaptersInternal(const AdapterDiscoveryOptionsBase* options) { |
| wgpu::BackendType backendType = static_cast<wgpu::BackendType>(options->backendType); |
| DAWN_TRY(ValidateBackendType(backendType)); |
| |
| if (!GetEnabledBackends()[backendType]) { |
| return DAWN_FORMAT_VALIDATION_ERROR("%s not supported.", backendType); |
| } |
| |
| EnsureBackendConnection(backendType); |
| |
| bool foundBackend = false; |
| for (std::unique_ptr<BackendConnection>& backend : mBackends) { |
| if (backend->GetType() != backendType) { |
| continue; |
| } |
| foundBackend = true; |
| |
| std::vector<Ref<AdapterBase>> newAdapters; |
| DAWN_TRY_ASSIGN(newAdapters, backend->DiscoverAdapters(options)); |
| |
| for (Ref<AdapterBase>& adapter : newAdapters) { |
| ASSERT(adapter->GetBackendType() == backend->GetType()); |
| ASSERT(adapter->GetInstance() == this); |
| mAdapters.push_back(std::move(adapter)); |
| } |
| } |
| |
| DAWN_INVALID_IF(!foundBackend, "%s not available.", backendType); |
| return {}; |
| } |
| |
| bool InstanceBase::ConsumedError(MaybeError maybeError) { |
| if (maybeError.IsError()) { |
| std::unique_ptr<ErrorData> error = maybeError.AcquireError(); |
| |
| ASSERT(error != nullptr); |
| dawn::ErrorLog() << error->GetFormattedMessage(); |
| return true; |
| } |
| return false; |
| } |
| |
| bool InstanceBase::IsBackendValidationEnabled() const { |
| return mBackendValidationLevel != BackendValidationLevel::Disabled; |
| } |
| |
| void InstanceBase::SetBackendValidationLevel(BackendValidationLevel level) { |
| mBackendValidationLevel = level; |
| } |
| |
| BackendValidationLevel InstanceBase::GetBackendValidationLevel() const { |
| return mBackendValidationLevel; |
| } |
| |
| void InstanceBase::EnableBeginCaptureOnStartup(bool beginCaptureOnStartup) { |
| mBeginCaptureOnStartup = beginCaptureOnStartup; |
| } |
| |
| bool InstanceBase::IsBeginCaptureOnStartupEnabled() const { |
| return mBeginCaptureOnStartup; |
| } |
| |
| void InstanceBase::SetPlatform(dawn::platform::Platform* platform) { |
| mPlatform = platform; |
| } |
| |
| dawn::platform::Platform* InstanceBase::GetPlatform() { |
| if (mPlatform != nullptr) { |
| return mPlatform; |
| } |
| |
| if (mDefaultPlatform == nullptr) { |
| mDefaultPlatform = std::make_unique<dawn::platform::Platform>(); |
| } |
| return mDefaultPlatform.get(); |
| } |
| |
| const XlibXcbFunctions* InstanceBase::GetOrCreateXlibXcbFunctions() { |
| #if defined(DAWN_USE_X11) |
| if (mXlibXcbFunctions == nullptr) { |
| mXlibXcbFunctions = std::make_unique<XlibXcbFunctions>(); |
| } |
| return mXlibXcbFunctions.get(); |
| #else |
| UNREACHABLE(); |
| #endif // defined(DAWN_USE_X11) |
| } |
| |
| Surface* InstanceBase::APICreateSurface(const SurfaceDescriptor* descriptor) { |
| if (ConsumedError(ValidateSurfaceDescriptor(this, descriptor))) { |
| return nullptr; |
| } |
| |
| return new Surface(this, descriptor); |
| } |
| |
| } // namespace dawn::native |