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7d7976d590fe95a0e500e235d3cb78c5997a2f53
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test
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tint
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expressions
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binary
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add
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vec3-scalar
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f16.wgsl.expected.glsl
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#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void
f
()
{
f16vec3 a
=
f16vec3
(
1.0hf
,
2.0hf
,
3.0hf
);
f16vec3 r
=
(
a
+
4.0hf
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
f
();
return
;
}