blob: 3b0a9a60dcbeabaaf1689da4ec2720dcce4a370a [file] [log] [blame]
SKIP: FAILED
#version 310 es
layout(binding = 0, std430) buffer tint_symbol_block_ssbo {
uint inner[];
} tint_symbol;
struct ComputeInputs {
uint subgroup_invocation_id;
uint subgroup_size;
};
void tint_symbol_1(ComputeInputs inputs) {
tint_symbol.inner[inputs.subgroup_invocation_id] = inputs.subgroup_size;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
ComputeInputs tint_symbol_4 = ComputeInputs(tint_symbol_2, tint_symbol_3);
tint_symbol_1(tint_symbol_4);
return;
}
Error parsing GLSL shader:
ERROR: 0:18: 'tint_symbol_2' : undeclared identifier
ERROR: 0:18: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.