Roll ANGLE from dd51c3e5860a to 69745720973d (14 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/dd51c3e5860a..69745720973d

2025-09-25 liza@chromium.org [WebGPU] Implement texture copy from cpu reads.
2025-09-25 cclao@google.com Remove lock from GenVertexArrays/IsVertexArray
2025-09-24 a.annestrand@samsung.com cl/vk: add missing map routine locks/counts
2025-09-24 syoussefi@chromium.org Translator: Use EvqNumSamples for gl_NumSamples
2025-09-24 spyffe@google.com Vulkan: Respect externalFormat properties for AHB
2025-09-24 cclao@google.com Vulkan: Disable recycleVkEvent
2025-09-24 renewitt@google.com Update the bug link in the UpdateMechanism for Stackwalker.
2025-09-24 abdolrashidi@google.com Unskip KHR-GLESEXT fragment shading rate tests
2025-09-24 timvp@google.com tests: Skip LogEnabledFeatures on system EGL
2025-09-24 geofflang@chromium.org Manual roll Roll VK-GL-CTS from 7f30dc62428c to c67cffddd65a (18 revisions)
2025-09-24 geofflang@chromium.org Metal: fix SDK condition macro for mathMode.
2025-09-24 yuxiang.qian@arm.com Add egl config support GL_RGB16F for Linux Headless
2025-09-24 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 7dd631d218ad to 5f1c459a11bb (1 revision)
2025-09-24 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5b7c14199915 to 3dc9d16aefb2 (707 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC amaiorano@google.com,angle-team+autoroll@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I27e2783fc0bebb12e867659702671c6dd18ca7f1
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/263454
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: e203915885a4a8b55cb678f25e25669beae40b4b
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.