| SKIP: INVALID |
| |
| Error parsing GLSL shader: |
| ERROR: 0:13: 'variable indexing sampler array' : not supported for this version or the enabled extensions |
| ERROR: 0:13: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std140) |
| uniform f_TintTextureUniformData_ubo { |
| uvec4 metadata[1]; |
| } v; |
| uniform highp sampler2D f_sampled_textures[4]; |
| void do_texture_load(uint t_indices[1]) { |
| uint v_1 = (v.metadata[((0u + t_indices[0u]) / 4u)][((0u + t_indices[0u]) % 4u)] - 1u); |
| uint v_2 = min(uint(0), v_1); |
| uvec2 v_3 = (uvec2(textureSize(f_sampled_textures[t_indices[0u]], int(v_2))) - uvec2(1u)); |
| ivec2 v_4 = ivec2(min(uvec2(ivec2(0)), v_3)); |
| vec4 texture_load = texelFetch(f_sampled_textures[t_indices[0u]], v_4, int(v_2)); |
| } |
| void main() { |
| do_texture_load(uint[1](uint(0))); |
| } |
| |
| tint executable returned error: exit status 1 |