| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| struct frexp_result_vec2_f32 { |
| float2 fract; |
| int2 exp; |
| }; |
| void frexp_6fb3ad() { |
| frexp_result_vec2_f32 res = frexp_result_vec2_f32{.fract=float2(0.5f), .exp=int2(1)}; |
| } |
| |
| struct tint_symbol { |
| float4 value [[position]]; |
| }; |
| |
| float4 vertex_main_inner() { |
| frexp_6fb3ad(); |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol vertex_main() { |
| float4 const inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| fragment void fragment_main() { |
| frexp_6fb3ad(); |
| return; |
| } |
| |
| kernel void compute_main() { |
| frexp_6fb3ad(); |
| return; |
| } |
| |