blob: ed09b6a3f508f29d108d96b5957495e732d67a1c [file] [log] [blame]
@group(1) @binding(0) var arg_0 : texture_depth_2d;
fn textureNumLevels_d63126() {
var res : u32 = textureNumLevels(arg_0);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : u32;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureNumLevels_d63126();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureNumLevels_d63126();
}
@compute @workgroup_size(1)
fn compute_main() {
textureNumLevels_d63126();
}