blob: f668ed76f4ea5f4a6011b1233e70b22b39c7a89c [file] [log] [blame]
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
RWByteAddressBuffer prevent_dce : register(u0, space2);
void textureSample_c2f4e8() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = 1;
float res = arg_0.Sample(arg_1, float4(arg_2, float(arg_3))).x;
prevent_dce.Store(0u, asuint(res));
}
void fragment_main() {
textureSample_c2f4e8();
return;
}