#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
vec4 tint_workgroupUniformLoad(inout vec4 p) { | |
barrier(); | |
vec4 result = p; | |
barrier(); | |
return result; | |
} | |
shared vec4 v; | |
vec4 foo() { | |
return tint_workgroupUniformLoad(v); | |
} | |