#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
void f() { | |
f16mat3x4 v = f16mat3x4(f16vec4(0.0hf), f16vec4(0.0hf), f16vec4(0.0hf)); | |
} | |