| #version 310 es |
| #extension GL_OES_sample_variables : require |
| precision highp float; |
| |
| struct FragmentInputs { |
| vec4 position; |
| bool front_facing; |
| uint sample_index; |
| uint sample_mask; |
| }; |
| |
| void tint_symbol(FragmentInputs inputs) { |
| if (inputs.front_facing) { |
| vec4 foo = inputs.position; |
| uint bar = (inputs.sample_index + inputs.sample_mask); |
| } |
| } |
| |
| void main() { |
| FragmentInputs tint_symbol_1 = FragmentInputs(gl_FragCoord, gl_FrontFacing, uint(gl_SampleID), uint(gl_SampleMaskIn[0])); |
| tint_symbol(tint_symbol_1); |
| return; |
| } |