blob: b8f1b206966f8885cd53773e3dea5e6e902d84f3 [file] [log] [blame]
Texture2D<float4> t : register(t0, space1);
SamplerState s : register(s1, space1);
void main() {
float4 res = t.GatherAlpha(s, (0.0f).xx);
}