@group(1) @binding(0) var arg_0 : texture_depth_multisampled_2d; | |
var<private> tint_symbol_1 = vec4f(); | |
fn textureNumSamples_a3c8a0() { | |
var res = 0i; | |
res = i32(textureNumSamples(arg_0)); | |
return; | |
} | |
fn tint_symbol_2(tint_symbol : vec4f) { | |
tint_symbol_1 = tint_symbol; | |
return; | |
} | |
fn vertex_main_1() { | |
textureNumSamples_a3c8a0(); | |
tint_symbol_2(vec4f()); | |
return; | |
} | |
struct vertex_main_out { | |
@builtin(position) | |
tint_symbol_1_1 : vec4f, | |
} | |
@vertex | |
fn vertex_main() -> vertex_main_out { | |
vertex_main_1(); | |
return vertex_main_out(tint_symbol_1); | |
} | |
fn fragment_main_1() { | |
textureNumSamples_a3c8a0(); | |
return; | |
} | |
@fragment | |
fn fragment_main() { | |
fragment_main_1(); | |
} | |
fn compute_main_1() { | |
textureNumSamples_a3c8a0(); | |
return; | |
} | |
@compute @workgroup_size(1i, 1i, 1i) | |
fn compute_main() { | |
compute_main_1(); | |
} |