Roll ANGLE from 2dc072ec71cc to 3f312d98b938 (8 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2dc072ec71cc..3f312d98b938

2024-11-28 shufen.ma@arm.com ES31: GetTexLevelParameter{if} validation for TEXTURE_2D_MULTISAMPLE
2024-11-28 Xinyu.Fang@arm.com Expose the required GLES1.0/1.1 extensions in ANGLE
2024-11-28 angle-autoroll@skia-public.iam.gserviceaccount.com Manual roll vulkan-deps from 3c7156644de7 to 0e28d467e76d (59 revisions)
2024-11-28 neil.zhang@arm.com Add implementation for GL_EXT_texture_storage_compression
2024-11-28 syoussefi@chromium.org Vulkan: Disable dynamic vertex input state on Qualcomm
2024-11-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from c957bc3555b2 to b640856c0ed4 (1228 revisions)
2024-11-28 cclao@google.com Vulkan: Switch DescriptorSetLayout to use AtomicSharedPtr
2024-11-28 kkinnunen@apple.com Metal: Limit simulator texture size to 8k

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: Iaa0d471139058c94d553bb88f9824894240763a4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/217314
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 0f077531180663755f2f5220cb9455cf11879d33
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .git-blame-ignore-revs
  18. .gitattributes
  19. .gitignore
  20. .gitmodules
  21. .gn
  22. AUTHORS
  23. BUILD.bazel
  24. BUILD.gn
  25. CMakeLists.txt
  26. CMakeSettings.json
  27. CODE_OF_CONDUCT.md
  28. codereview.settings
  29. CONTRIBUTING.md
  30. CPPLINT.cfg
  31. DEPS
  32. DIR_METADATA
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WATCHLISTS
  42. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.