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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
#define SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_
#include <memory>
#include <vector>
#include "dawn/common/MutexProtected.h"
#include "dawn/common/SlabAllocator.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/BindGroupLayoutInternal.h"
#include "dawn/native/vulkan/BindGroupVk.h"
namespace dawn::native {
class CacheKey;
} // namespace dawn::native
namespace dawn::native::vulkan {
struct DescriptorSetAllocation;
class DescriptorSetAllocator;
class DescriptorSetAllocatorDynamicArray;
class Device;
VkDescriptorType VulkanDescriptorType(const BindingInfo& bindingInfo);
// Backend BindGroupLayout implementation for Vulkan. In addition to containing a BindGroupAllocator
// for the CPU-side tracking data, it has a DescriptorSetAllocator that handles efficient allocation
// of the corresponding VkDescriptorSets.
// Note that this is a base class for two different implementations depending on whether the layout
// contains a dynamic binding array.
class BindGroupLayout : public BindGroupLayoutInternalBase {
public:
static ResultOrError<Ref<BindGroupLayout>> Create(
Device* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor);
VkDescriptorSetLayout GetHandle() const;
virtual ResultOrError<Ref<BindGroup>> AllocateBindGroup(
const UnpackedPtr<BindGroupDescriptor>& descriptor) = 0;
virtual void DeallocateDescriptorSet(DescriptorSetAllocation* descriptorSetAllocation) = 0;
void DeallocateBindGroup(BindGroup* bindGroup);
void ReduceMemoryUsage() override;
// If the client specified that the texture at `textureBinding` should be
// combined with a static sampler, returns the binding index of the static
// sampler that is sampling this texture.
std::optional<BindingIndex> GetStaticSamplerIndexForTexture(BindingIndex textureBinding) const;
protected:
BindGroupLayout(DeviceBase* device, const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor);
~BindGroupLayout() override;
MaybeError Initialize(
const VkDescriptorSetLayoutCreateInfo* createInfo,
absl::flat_hash_map<BindingIndex, BindingIndex> textureToStaticSamplerIndex);
void DestroyImpl() override;
MutexProtected<SlabAllocator<BindGroup>> mBindGroupAllocator;
private:
// Dawn API
void SetLabelImpl() override;
VkDescriptorSetLayout mHandle = VK_NULL_HANDLE;
// Maps from indices of texture entries that are paired with static samplers
// to indices of the entries of their respective samplers.
absl::flat_hash_map<BindingIndex, BindingIndex> mTextureToStaticSamplerIndex;
};
// BGL implementation with fast VkDescriptorSet allocation used when we only have static bindings.
class BindGroupLayoutStaticBindingOnly final : public BindGroupLayout {
public:
BindGroupLayoutStaticBindingOnly(DeviceBase* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor);
MaybeError Initialize();
ResultOrError<Ref<BindGroup>> AllocateBindGroup(
const UnpackedPtr<BindGroupDescriptor>& descriptor) override;
void DeallocateDescriptorSet(DescriptorSetAllocation* descriptorSetAllocation) override;
private:
~BindGroupLayoutStaticBindingOnly() override;
void DestroyImpl() override;
Ref<DescriptorSetAllocator> mDescriptorSetAllocator;
};
// BGL implementation that supports dynamic binding arrays.
class BindGroupLayoutDynamicArray final : public BindGroupLayout {
public:
BindGroupLayoutDynamicArray(DeviceBase* device,
const UnpackedPtr<BindGroupLayoutDescriptor>& descriptor);
MaybeError Initialize();
ResultOrError<Ref<BindGroup>> AllocateBindGroup(
const UnpackedPtr<BindGroupDescriptor>& descriptor) override;
void DeallocateDescriptorSet(DescriptorSetAllocation* descriptorSetAllocation) override;
private:
~BindGroupLayoutDynamicArray() override;
void DestroyImpl() override;
absl::flat_hash_map<VkDescriptorType, uint32_t> mStaticDescriptorCountPerType;
std::unique_ptr<DescriptorSetAllocatorDynamicArray> mDescriptorSetAllocator;
};
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_BINDGROUPLAYOUTVK_H_