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// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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#include "src/tint/lang/hlsl/ir/member_builtin_call.h"
#include "gtest/gtest.h"
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/ir_helper_test.h"
#include "src/tint/lang/core/ir/validator.h"
#include "src/tint/lang/core/number.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/sampler.h"
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/core/type/vector.h"
#include "src/tint/lang/hlsl/builtin_fn.h"
#include "src/tint/lang/hlsl/type/byte_address_buffer.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::hlsl::ir {
namespace {
using IR_HlslMemberBuiltinCallTest = core::ir::IRTestHelper;
TEST_F(IR_HlslMemberBuiltinCallTest, Clone) {
auto* buf = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kReadWrite);
auto* t = b.FunctionParam("t", buf);
auto* builtin = b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kLoad, t, 2_u);
auto* new_b = clone_ctx.Clone(builtin);
EXPECT_NE(builtin, new_b);
EXPECT_NE(builtin->Result(), new_b->Result());
EXPECT_EQ(mod.Types().u32(), new_b->Result()->Type());
EXPECT_EQ(BuiltinFn::kLoad, new_b->Func());
EXPECT_TRUE(new_b->Object()->Type()->Is<hlsl::type::ByteAddressBuffer>());
auto args = new_b->Args();
ASSERT_EQ(1u, args.Length());
EXPECT_TRUE(args[0]->Type()->Is<core::type::U32>());
}
TEST_F(IR_HlslMemberBuiltinCallTest, DoesNotMatchNonMemberFunction) {
auto* buf_ty = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kRead);
auto* t = b.Var("t", buf_ty);
t->SetBindingPoint(0, 0);
mod.root_block->Append(t);
auto* func = b.Function("foo", ty.u32());
b.Append(func->Block(), [&] {
auto* builtin =
b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kAsint, t, 2_u);
b.Return(func, builtin);
});
auto res = core::ir::Validate(mod, core::ir::Capabilities{
core::ir::Capability::kAllowNonCoreTypes,
});
ASSERT_NE(res, Success);
EXPECT_EQ(
res.Failure().reason,
R"(:7:17 error: asint: no matching call to 'asint(hlsl.byte_address_buffer<read>, u32)'
%3:u32 = %t.asint 2u
^^^^^
:6:3 note: in block
$B2: {
^^^
note: # Disassembly
$B1: { # root
%t:hlsl.byte_address_buffer<read> = var undef @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:u32 = %t.asint 2u
ret %3
}
}
)");
}
TEST_F(IR_HlslMemberBuiltinCallTest, DoesNotMatchIncorrectType) {
auto* buf_ty = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kRead);
auto* t = b.Var("t", buf_ty);
t->SetBindingPoint(0, 0);
mod.root_block->Append(t);
auto* func = b.Function("foo", ty.u32());
b.Append(func->Block(), [&] {
auto* builtin =
b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kStore, t, 2_u, 2_u);
b.Return(func, builtin);
});
auto res = core::ir::Validate(mod, core::ir::Capabilities{
core::ir::Capability::kAllowNonCoreTypes,
});
ASSERT_NE(res, Success);
EXPECT_EQ(
res.Failure().reason,
R"(:7:17 error: Store: no matching call to 'Store(hlsl.byte_address_buffer<read>, u32, u32)'
1 candidate function:
'Store(byte_address_buffer<write' or 'read_write> ✗ , offset: u32 ✓ , value: u32 ✓ )'
%3:u32 = %t.Store 2u, 2u
^^^^^
:6:3 note: in block
$B2: {
^^^
note: # Disassembly
$B1: { # root
%t:hlsl.byte_address_buffer<read> = var undef @binding_point(0, 0)
}
%foo = func():u32 {
$B2: {
%3:u32 = %t.Store 2u, 2u
ret %3
}
}
)");
}
TEST_F(IR_HlslMemberBuiltinCallTest, Valid) {
auto* buf_ty = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kRead);
auto* t = b.Var("t", buf_ty);
t->SetBindingPoint(0, 0);
mod.root_block->Append(t);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] {
b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kLoad, t, 0_u);
b.Return(func);
});
auto res = core::ir::Validate(mod, core::ir::Capabilities{
core::ir::Capability::kAllowNonCoreTypes,
});
ASSERT_EQ(res, Success);
}
TEST_F(IR_HlslMemberBuiltinCallTest, MissingResults) {
auto* buf_ty = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kRead);
auto* t = b.Var("t", buf_ty);
t->SetBindingPoint(0, 0);
mod.root_block->Append(t);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] {
auto* builtin =
b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kLoad, t, 0_u);
builtin->ClearResults();
b.Return(func);
});
auto res = core::ir::Validate(mod, core::ir::Capabilities{
core::ir::Capability::kAllowNonCoreTypes,
});
ASSERT_NE(res, Success);
EXPECT_EQ(res.Failure().reason,
R"(:7:16 error: Load: expected exactly 1 results, got 0
undef = %t.Load 0u
^^^^
:6:3 note: in block
$B2: {
^^^
note: # Disassembly
$B1: { # root
%t:hlsl.byte_address_buffer<read> = var undef @binding_point(0, 0)
}
%foo = func():void {
$B2: {
undef = %t.Load 0u
ret
}
}
)");
}
TEST_F(IR_HlslMemberBuiltinCallTest, TooFewArgs) {
auto* buf_ty = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kRead);
auto* t = b.Var("t", buf_ty);
t->SetBindingPoint(0, 0);
mod.root_block->Append(t);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] {
b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kLoad, t);
b.Return(func);
});
auto res = core::ir::Validate(mod, core::ir::Capabilities{
core::ir::Capability::kAllowNonCoreTypes,
});
ASSERT_NE(res, Success);
EXPECT_EQ(res.Failure().reason,
R"(:7:17 error: Load: no matching call to 'Load(hlsl.byte_address_buffer<read>)'
24 candidate functions:
'Load(byte_address_buffer<read' or 'read_write> ✓ , offset: u32 ✗ ) -> u32'
'Load(texture: texture_depth_2d ✗ , location: vec3<i32> ✗ ) -> vec4<f32>'
'Load(texture: texture_depth_2d_array ✗ , location: vec4<i32> ✗ ) -> vec4<f32>'
'Load(texture: texture_1d<T> ✗ , location: vec2<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_2d<T> ✗ , location: vec3<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_2d_array<T> ✗ , location: vec4<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_3d<T> ✗ , location: vec4<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: rasterizer_ordered_texture_2d<F> ✗ , location: vec2<C> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'C' is 'i32' or 'u32'
'Load(texture: rasterizer_ordered_texture_2d<F> ✗ , location: vec2<C> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'C' is 'i32' or 'u32'
'Load(texture: rasterizer_ordered_texture_2d<F> ✗ , location: vec2<C> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'C' is 'i32' or 'u32'
'Load(texture: texture_storage_1d<F, A> ✗ , location: vec2<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d<F, A> ✗ , location: vec3<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d_array<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_3d<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_1d<F, A> ✗ , location: vec2<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d<F, A> ✗ , location: vec3<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d_array<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_3d<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_1d<F, A> ✗ , location: vec2<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d<F, A> ✗ , location: vec3<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d_array<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_3d<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_depth_multisampled_2d ✗ , location: vec2<i32> ✗ , sample_index: i32 ✗ ) -> vec4<f32>'
'Load(texture: texture_multisampled_2d<T> ✗ , location: vec2<i32> ✗ , sample_index: i32 ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
%3:u32 = %t.Load
^^^^
:6:3 note: in block
$B2: {
^^^
note: # Disassembly
$B1: { # root
%t:hlsl.byte_address_buffer<read> = var undef @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:u32 = %t.Load
ret
}
}
)");
}
TEST_F(IR_HlslMemberBuiltinCallTest, TooManyArgs) {
auto* buf_ty = ty.Get<hlsl::type::ByteAddressBuffer>(core::Access::kRead);
auto* t = b.Var("t", buf_ty);
t->SetBindingPoint(0, 0);
mod.root_block->Append(t);
auto* func = b.Function("foo", ty.void_());
b.Append(func->Block(), [&] {
b.MemberCall<MemberBuiltinCall>(mod.Types().u32(), BuiltinFn::kLoad, t, 0_u, 1_u, 2_u);
b.Return(func);
});
auto res = core::ir::Validate(mod, core::ir::Capabilities{
core::ir::Capability::kAllowNonCoreTypes,
});
ASSERT_NE(res, Success);
EXPECT_EQ(
res.Failure().reason,
R"(:7:17 error: Load: no matching call to 'Load(hlsl.byte_address_buffer<read>, u32, u32, u32)'
24 candidate functions:
'Load(byte_address_buffer<read' or 'read_write> ✓ , offset: u32 ✓ ) -> u32' where:
overload expects 2 arguments, call passed 4 arguments
'Load(texture: texture_depth_multisampled_2d ✗ , location: vec2<i32> ✗ , sample_index: i32 ✗ ) -> vec4<f32>'
'Load(texture: texture_multisampled_2d<T> ✗ , location: vec2<i32> ✗ , sample_index: i32 ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_depth_2d ✗ , location: vec3<i32> ✗ ) -> vec4<f32>'
'Load(texture: texture_depth_2d_array ✗ , location: vec4<i32> ✗ ) -> vec4<f32>'
'Load(texture: texture_1d<T> ✗ , location: vec2<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_2d<T> ✗ , location: vec3<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_2d_array<T> ✗ , location: vec4<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: texture_3d<T> ✗ , location: vec4<i32> ✗ ) -> vec4<T>' where:
'T' is 'f32', 'i32' or 'u32'
'Load(texture: rasterizer_ordered_texture_2d<F> ✗ , location: vec2<C> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'C' is 'i32' or 'u32'
'Load(texture: rasterizer_ordered_texture_2d<F> ✗ , location: vec2<C> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'C' is 'i32' or 'u32'
'Load(texture: rasterizer_ordered_texture_2d<F> ✗ , location: vec2<C> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'C' is 'i32' or 'u32'
'Load(texture: texture_storage_1d<F, A> ✗ , location: vec2<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d<F, A> ✗ , location: vec3<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d_array<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_3d<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<f32>' where:
'F' is 'r8unorm', 'r8snorm', 'rg8unorm', 'rg8snorm', 'bgra8unorm', 'rgba8unorm', 'rgba8snorm', 'r16unorm', 'r16snorm', 'rg16unorm', 'rg16snorm', 'rgba16unorm', 'rgba16snorm', 'r16float', 'rg16float', 'rgba16float', 'r32float', 'rg32float', 'rgba32float', 'rgb10a2unorm' or 'rg11b10ufloat'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_1d<F, A> ✗ , location: vec2<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d<F, A> ✗ , location: vec3<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d_array<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_3d<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<u32>' where:
'F' is 'r8uint', 'rg8uint', 'r16uint', 'rg16uint', 'rgba8uint', 'rgba16uint', 'r32uint', 'rg32uint', 'rgba32uint' or 'rgb10a2uint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_1d<F, A> ✗ , location: vec2<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d<F, A> ✗ , location: vec3<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_2d_array<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
'Load(texture: texture_storage_3d<F, A> ✗ , location: vec4<i32> ✗ ) -> vec4<i32>' where:
'F' is 'r8sint', 'rg8sint', 'rgba8sint', 'r16sint', 'rg16sint', 'rgba16sint', 'r32sint', 'rg32sint' or 'rgba32sint'
'A' is 'read' or 'read_write'
%3:u32 = %t.Load 0u, 1u, 2u
^^^^
:6:3 note: in block
$B2: {
^^^
note: # Disassembly
$B1: { # root
%t:hlsl.byte_address_buffer<read> = var undef @binding_point(0, 0)
}
%foo = func():void {
$B2: {
%3:u32 = %t.Load 0u, 1u, 2u
ret
}
}
)");
}
} // namespace
} // namespace tint::hlsl::ir