blob: b7bf3ffd54d33436ba5af4e9c356f2faebe51b96 [file] [log] [blame]
Texture2D<float4> sampled_textures[] : register(t0);
void do_texture_load(Texture2D<float4> t) {
float4 texture_load = t.Load(int3((int(0)).xx, int(0)));
}
void fs() {
do_texture_load(sampled_textures[int(0)]);
}