| // Copyright 2026 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include <array> | |
| #include <string> | |
| #include <vector> | |
| #include "src/dawn/tests/DawnTest.h" | |
| #include "src/dawn/utils/WGPUHelpers.h" | |
| namespace dawn { | |
| namespace { | |
| class SelectNonShortCircuitingTest : public DawnTest {}; | |
| TEST_P(SelectNonShortCircuitingTest, SelectWithConstantCondition) { | |
| const char* shader = R"( | |
| struct StorageBuffer { | |
| a: i32, | |
| } | |
| @group(0) @binding(0) var<storage, read_write> s_output: StorageBuffer; | |
| var<private> g: i32 = 0i; | |
| fn func_1() -> bool { | |
| g = 1i; | |
| return false; | |
| } | |
| @compute @workgroup_size(1) | |
| fn main() { | |
| var var_1 = select(func_1(), false, true); | |
| s_output.a = g; | |
| } | |
| )"; | |
| wgpu::ShaderModule csModule = utils::CreateShaderModule(device, shader); | |
| wgpu::ComputePipelineDescriptor pipelineDesc = {}; | |
| pipelineDesc.compute.module = csModule; | |
| pipelineDesc.compute.entryPoint = "main"; | |
| wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc); | |
| wgpu::Buffer outputBuffer = utils::CreateBufferFromData<int32_t>( | |
| device, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc, {0}); | |
| wgpu::BindGroup bindGroup = | |
| utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0), {{0, outputBuffer}}); | |
| wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); | |
| wgpu::ComputePassEncoder pass = encoder.BeginComputePass(); | |
| pass.SetPipeline(pipeline); | |
| pass.SetBindGroup(0, bindGroup); | |
| pass.DispatchWorkgroups(1); | |
| pass.End(); | |
| wgpu::CommandBuffer commands = encoder.Finish(); | |
| queue.Submit(1, &commands); | |
| // Expect that `g` is 1, because the call to `func_1` should have been executed. | |
| EXPECT_BUFFER_U32_EQ(1, outputBuffer, 0); | |
| } | |
| DAWN_INSTANTIATE_TEST(SelectNonShortCircuitingTest, | |
| D3D11Backend(), | |
| D3D12Backend(), | |
| MetalBackend(), | |
| OpenGLBackend(), | |
| OpenGLESBackend(), | |
| VulkanBackend()); | |
| } // namespace | |
| } // namespace dawn |