Member rename: src/backend/opengl
diff --git a/src/backend/opengl/BufferGL.cpp b/src/backend/opengl/BufferGL.cpp
index 9a0f5db..0086dba 100644
--- a/src/backend/opengl/BufferGL.cpp
+++ b/src/backend/opengl/BufferGL.cpp
@@ -23,17 +23,17 @@
 
     Buffer::Buffer(BufferBuilder* builder)
         : BufferBase(builder) {
-        glGenBuffers(1, &buffer);
-        glBindBuffer(GL_ARRAY_BUFFER, buffer);
+        glGenBuffers(1, &mBuffer);
+        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
         glBufferData(GL_ARRAY_BUFFER, GetSize(), nullptr, GL_STATIC_DRAW);
     }
 
     GLuint Buffer::GetHandle() const {
-        return buffer;
+        return mBuffer;
     }
 
     void Buffer::SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) {
-        glBindBuffer(GL_ARRAY_BUFFER, buffer);
+        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
         glBufferSubData(GL_ARRAY_BUFFER, start * sizeof(uint32_t), count * sizeof(uint32_t), data);
     }
 
@@ -41,13 +41,13 @@
         // TODO(cwallez@chromium.org): this does GPU->CPU synchronization, we could require a high
         // version of OpenGL that would let us map the buffer unsynchronized.
         // TODO(cwallez@chromium.org): this crashes on Mac NVIDIA, use GetBufferSubData there instead?
-        glBindBuffer(GL_ARRAY_BUFFER, buffer);
+        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
         void* data = glMapBufferRange(GL_ARRAY_BUFFER, start, count, GL_MAP_READ_BIT);
         CallMapReadCallback(serial, NXT_BUFFER_MAP_READ_STATUS_SUCCESS, data);
     }
 
     void Buffer::UnmapImpl() {
-        glBindBuffer(GL_ARRAY_BUFFER, buffer);
+        glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
         glUnmapBuffer(GL_ARRAY_BUFFER);
     }
 
diff --git a/src/backend/opengl/BufferGL.h b/src/backend/opengl/BufferGL.h
index bcbc2f7..fb589c7 100644
--- a/src/backend/opengl/BufferGL.h
+++ b/src/backend/opengl/BufferGL.h
@@ -36,7 +36,7 @@
             void UnmapImpl() override;
             void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
 
-            GLuint buffer = 0;
+            GLuint mBuffer = 0;
     };
 
     class BufferView : public BufferViewBase {
diff --git a/src/backend/opengl/CommandBufferGL.cpp b/src/backend/opengl/CommandBufferGL.cpp
index 8379eca..32eead8 100644
--- a/src/backend/opengl/CommandBufferGL.cpp
+++ b/src/backend/opengl/CommandBufferGL.cpp
@@ -61,145 +61,149 @@
         //
         // This structure tracks the current values of push constants as well as dirty bits for push constants
         // that should be applied before the next draw or dispatch.
-        struct PushConstantTracker {
-            PerStage<std::array<uint32_t, kMaxPushConstants>> values;
-            PerStage<std::bitset<kMaxPushConstants>> dirtyBits;
-
-            void OnBeginPass() {
-                for (auto stage : IterateStages(kAllStages)) {
-                    values[stage].fill(0);
-                    // No need to set dirty bits as a pipeline will be set before the next operation
-                    // using push constants.
-                }
-            }
-
-            void OnSetPushConstants(nxt::ShaderStageBit stages, uint32_t count,
-                                    uint32_t offset, const uint32_t* data) {
-                for (auto stage : IterateStages(stages)) {
-                    memcpy(&values[stage][offset], data, count * sizeof(uint32_t));
-
-                    // Use 64 bit masks and make sure there are no shift UB
-                    static_assert(kMaxPushConstants <= 8 * sizeof(unsigned long long) - 1, "");
-                    dirtyBits[stage] |= ((1ull << count) - 1ull) << offset;
-                }
-            }
-
-            void OnSetPipeline(PipelineBase* pipeline) {
-                for (auto stage : IterateStages(kAllStages)) {
-                    dirtyBits[stage] = pipeline->GetPushConstants(stage).mask;
-                }
-            }
-
-            void Apply(PipelineBase* pipeline, PipelineGL* glPipeline) {
-                for (auto stage : IterateStages(kAllStages)) {
-                    const auto& pushConstants = pipeline->GetPushConstants(stage);
-                    const auto& glPushConstants = glPipeline->GetGLPushConstants(stage);
-
-                    for (uint32_t constant : IterateBitSet(dirtyBits[stage] & pushConstants.mask)) {
-                        GLint location = glPushConstants[constant];
-                        switch (pushConstants.types[constant]) {
-                            case PushConstantType::Int:
-                                glUniform1i(location, *reinterpret_cast<GLint*>(&values[stage][constant]));
-                                break;
-                            case PushConstantType::UInt:
-                                glUniform1ui(location, *reinterpret_cast<GLuint*>(&values[stage][constant]));
-                                break;
-                            case PushConstantType::Float:
-                                glUniform1f(location, *reinterpret_cast<GLfloat*>(&values[stage][constant]));
-                                break;
-                        }
+        class PushConstantTracker {
+            public:
+                void OnBeginPass() {
+                    for (auto stage : IterateStages(kAllStages)) {
+                        mValues[stage].fill(0);
+                        // No need to set dirty bits as a pipeline will be set before the next operation
+                        // using push constants.
                     }
-
-                    dirtyBits[stage].reset();
                 }
-            }
+
+                void OnSetPushConstants(nxt::ShaderStageBit stages, uint32_t count,
+                                        uint32_t offset, const uint32_t* data) {
+                    for (auto stage : IterateStages(stages)) {
+                        memcpy(&mValues[stage][offset], data, count * sizeof(uint32_t));
+
+                        // Use 64 bit masks and make sure there are no shift UB
+                        static_assert(kMaxPushConstants <= 8 * sizeof(unsigned long long) - 1, "");
+                        mDirtyBits[stage] |= ((1ull << count) - 1ull) << offset;
+                    }
+                }
+
+                void OnSetPipeline(PipelineBase* pipeline) {
+                    for (auto stage : IterateStages(kAllStages)) {
+                        mDirtyBits[stage] = pipeline->GetPushConstants(stage).mask;
+                    }
+                }
+
+                void Apply(PipelineBase* pipeline, PipelineGL* glPipeline) {
+                    for (auto stage : IterateStages(kAllStages)) {
+                        const auto& pushConstants = pipeline->GetPushConstants(stage);
+                        const auto& glPushConstants = glPipeline->GetGLPushConstants(stage);
+
+                        for (uint32_t constant : IterateBitSet(mDirtyBits[stage] & pushConstants.mask)) {
+                            GLint location = glPushConstants[constant];
+                            switch (pushConstants.types[constant]) {
+                                case PushConstantType::Int:
+                                    glUniform1i(location, *reinterpret_cast<GLint*>(&mValues[stage][constant]));
+                                    break;
+                                case PushConstantType::UInt:
+                                    glUniform1ui(location, *reinterpret_cast<GLuint*>(&mValues[stage][constant]));
+                                    break;
+                                case PushConstantType::Float:
+                                    glUniform1f(location, *reinterpret_cast<GLfloat*>(&mValues[stage][constant]));
+                                    break;
+                            }
+                        }
+
+                        mDirtyBits[stage].reset();
+                    }
+                }
+
+        private:
+            PerStage<std::array<uint32_t, kMaxPushConstants>> mValues;
+            PerStage<std::bitset<kMaxPushConstants>> mDirtyBits;
         };
 
         // Vertex buffers and index buffers are implemented as part of an OpenGL VAO that corresponds to an
         // InputState. On the contrary in NXT they are part of the global state. This means that we have to
         // re-apply these buffers on an InputState change.
-        struct InputBufferTracker {
-            bool indexBufferDirty = false;
-            Buffer* indexBuffer = nullptr;
-
-            std::bitset<kMaxVertexInputs> dirtyVertexBuffers;
-            std::array<Buffer*, kMaxVertexInputs> vertexBuffers;
-            std::array<uint32_t, kMaxVertexInputs> vertexBufferOffsets;
-
-            InputState* lastInputState = nullptr;
-
-            void OnBeginPass() {
-                // We don't know what happened between this pass and the last one, just reset the
-                // input state so everything gets reapplied.
-                lastInputState = nullptr;
-            }
-
-            void OnSetIndexBuffer(BufferBase* buffer) {
-                indexBufferDirty = true;
-                indexBuffer = ToBackend(buffer);
-            }
-
-            void OnSetVertexBuffers(uint32_t startSlot, uint32_t count, Ref<BufferBase>* buffers, uint32_t* offsets) {
-                for (uint32_t i = 0; i < count; ++i) {
-                    uint32_t slot = startSlot + i;
-                    vertexBuffers[slot] = ToBackend(buffers[i].Get());
-                    vertexBufferOffsets[slot] = offsets[i];
+        class InputBufferTracker {
+            public:
+                void OnBeginPass() {
+                    // We don't know what happened between this pass and the last one, just reset the
+                    // input state so everything gets reapplied.
+                    mLastInputState = nullptr;
                 }
 
-                // Use 64 bit masks and make sure there are no shift UB
-                static_assert(kMaxVertexInputs <= 8 * sizeof(unsigned long long) - 1, "");
-                dirtyVertexBuffers |= ((1ull << count) - 1ull) << startSlot;
-            }
-
-            void OnSetPipeline(RenderPipelineBase* pipeline) {
-                InputStateBase* inputState = pipeline->GetInputState();
-                if (lastInputState == inputState) {
-                    return;
+                void OnSetIndexBuffer(BufferBase* buffer) {
+                    mIndexBufferDirty = true;
+                    mIndexBuffer = ToBackend(buffer);
                 }
 
-                indexBufferDirty = true;
-                dirtyVertexBuffers |= inputState->GetInputsSetMask();
-
-                lastInputState = ToBackend(inputState);
-            }
-
-            void Apply() {
-                if (indexBufferDirty && indexBuffer != nullptr) {
-                    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer->GetHandle());
-                    indexBufferDirty = false;
-                }
-
-                for (uint32_t slot : IterateBitSet(dirtyVertexBuffers & lastInputState->GetInputsSetMask())) {
-                    for (uint32_t location : IterateBitSet(lastInputState->GetAttributesUsingInput(slot))) {
-                        auto attribute = lastInputState->GetAttribute(location);
-
-                        GLuint buffer = vertexBuffers[slot]->GetHandle();
-                        uint32_t offset = vertexBufferOffsets[slot];
-
-                        auto input = lastInputState->GetInput(slot);
-                        auto components = VertexFormatNumComponents(attribute.format);
-                        auto formatType = VertexFormatType(attribute.format);
-
-                        glBindBuffer(GL_ARRAY_BUFFER, buffer);
-                        glVertexAttribPointer(
-                                location, components, formatType, GL_FALSE,
-                                input.stride,
-                                reinterpret_cast<void*>(static_cast<intptr_t>(offset + attribute.offset)));
+                void OnSetVertexBuffers(uint32_t startSlot, uint32_t count, Ref<BufferBase>* buffers, uint32_t* offsets) {
+                    for (uint32_t i = 0; i < count; ++i) {
+                        uint32_t slot = startSlot + i;
+                        mVertexBuffers[slot] = ToBackend(buffers[i].Get());
+                        mVertexBufferOffsets[slot] = offsets[i];
                     }
+
+                    // Use 64 bit masks and make sure there are no shift UB
+                    static_assert(kMaxVertexInputs <= 8 * sizeof(unsigned long long) - 1, "");
+                    mDirtyVertexBuffers |= ((1ull << count) - 1ull) << startSlot;
                 }
 
-                dirtyVertexBuffers.reset();
-            }
+                void OnSetPipeline(RenderPipelineBase* pipeline) {
+                    InputStateBase* inputState = pipeline->GetInputState();
+                    if (mLastInputState == inputState) {
+                        return;
+                    }
+
+                    mIndexBufferDirty = true;
+                    mDirtyVertexBuffers |= inputState->GetInputsSetMask();
+
+                    mLastInputState = ToBackend(inputState);
+                }
+
+                void Apply() {
+                    if (mIndexBufferDirty && mIndexBuffer != nullptr) {
+                        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->GetHandle());
+                        mIndexBufferDirty = false;
+                    }
+
+                    for (uint32_t slot : IterateBitSet(mDirtyVertexBuffers & mLastInputState->GetInputsSetMask())) {
+                        for (uint32_t location : IterateBitSet(mLastInputState->GetAttributesUsingInput(slot))) {
+                            auto attribute = mLastInputState->GetAttribute(location);
+
+                            GLuint buffer = mVertexBuffers[slot]->GetHandle();
+                            uint32_t offset = mVertexBufferOffsets[slot];
+
+                            auto input = mLastInputState->GetInput(slot);
+                            auto components = VertexFormatNumComponents(attribute.format);
+                            auto formatType = VertexFormatType(attribute.format);
+
+                            glBindBuffer(GL_ARRAY_BUFFER, buffer);
+                            glVertexAttribPointer(
+                                    location, components, formatType, GL_FALSE,
+                                    input.stride,
+                                    reinterpret_cast<void*>(static_cast<intptr_t>(offset + attribute.offset)));
+                        }
+                    }
+
+                    mDirtyVertexBuffers.reset();
+                }
+
+            private:
+                bool mIndexBufferDirty = false;
+                Buffer* mIndexBuffer = nullptr;
+
+                std::bitset<kMaxVertexInputs> mDirtyVertexBuffers;
+                std::array<Buffer*, kMaxVertexInputs> mVertexBuffers;
+                std::array<uint32_t, kMaxVertexInputs> mVertexBufferOffsets;
+
+                InputState* mLastInputState = nullptr;
         };
 
     }
 
     CommandBuffer::CommandBuffer(CommandBufferBuilder* builder)
-        : CommandBufferBase(builder), commands(builder->AcquireCommands()) {
+        : CommandBufferBase(builder), mCommands(builder->AcquireCommands()) {
     }
 
     CommandBuffer::~CommandBuffer() {
-        FreeCommands(&commands);
+        FreeCommands(&mCommands);
     }
 
     void CommandBuffer::Execute() {
@@ -220,18 +224,18 @@
         uint32_t currentSubpass = 0;
         GLuint currentFBO = 0;
 
-        while(commands.NextCommandId(&type)) {
+        while(mCommands.NextCommandId(&type)) {
             switch (type) {
                 case Command::BeginComputePass:
                     {
-                        commands.NextCommand<BeginComputePassCmd>();
+                        mCommands.NextCommand<BeginComputePassCmd>();
                         pushConstants.OnBeginPass();
                     }
                     break;
 
                 case Command::BeginRenderPass:
                     {
-                        auto* cmd = commands.NextCommand<BeginRenderPassCmd>();
+                        auto* cmd = mCommands.NextCommand<BeginRenderPassCmd>();
                         currentRenderPass = ToBackend(cmd->renderPass.Get());
                         currentFramebuffer = ToBackend(cmd->framebuffer.Get());
                         currentSubpass = 0;
@@ -240,7 +244,7 @@
 
                 case Command::BeginRenderSubpass:
                     {
-                        commands.NextCommand<BeginRenderSubpassCmd>();
+                        mCommands.NextCommand<BeginRenderSubpassCmd>();
                         pushConstants.OnBeginPass();
                         inputBuffers.OnBeginPass();
 
@@ -359,7 +363,7 @@
 
                 case Command::CopyBufferToBuffer:
                     {
-                        CopyBufferToBufferCmd* copy = commands.NextCommand<CopyBufferToBufferCmd>();
+                        CopyBufferToBufferCmd* copy = mCommands.NextCommand<CopyBufferToBufferCmd>();
                         auto& src = copy->source;
                         auto& dst = copy->destination;
 
@@ -374,7 +378,7 @@
 
                 case Command::CopyBufferToTexture:
                     {
-                        CopyBufferToTextureCmd* copy = commands.NextCommand<CopyBufferToTextureCmd>();
+                        CopyBufferToTextureCmd* copy = mCommands.NextCommand<CopyBufferToTextureCmd>();
                         auto& src = copy->source;
                         auto& dst = copy->destination;
                         Buffer* buffer = ToBackend(src.buffer.Get());
@@ -398,7 +402,7 @@
 
                 case Command::CopyTextureToBuffer:
                     {
-                        CopyTextureToBufferCmd* copy = commands.NextCommand<CopyTextureToBufferCmd>();
+                        CopyTextureToBufferCmd* copy = mCommands.NextCommand<CopyTextureToBufferCmd>();
                         auto& src = copy->source;
                         auto& dst = copy->destination;
                         Texture* texture = ToBackend(src.texture.Get());
@@ -431,7 +435,7 @@
 
                 case Command::Dispatch:
                     {
-                        DispatchCmd* dispatch = commands.NextCommand<DispatchCmd>();
+                        DispatchCmd* dispatch = mCommands.NextCommand<DispatchCmd>();
                         pushConstants.Apply(lastPipeline, lastGLPipeline);
                         glDispatchCompute(dispatch->x, dispatch->y, dispatch->z);
                         // TODO(cwallez@chromium.org): add barriers to the API
@@ -441,7 +445,7 @@
 
                 case Command::DrawArrays:
                     {
-                        DrawArraysCmd* draw = commands.NextCommand<DrawArraysCmd>();
+                        DrawArraysCmd* draw = mCommands.NextCommand<DrawArraysCmd>();
                         pushConstants.Apply(lastPipeline, lastGLPipeline);
                         inputBuffers.Apply();
 
@@ -458,7 +462,7 @@
 
                 case Command::DrawElements:
                     {
-                        DrawElementsCmd* draw = commands.NextCommand<DrawElementsCmd>();
+                        DrawElementsCmd* draw = mCommands.NextCommand<DrawElementsCmd>();
                         pushConstants.Apply(lastPipeline, lastGLPipeline);
                         inputBuffers.Apply();
 
@@ -483,19 +487,19 @@
 
                 case Command::EndComputePass:
                     {
-                        commands.NextCommand<EndComputePassCmd>();
+                        mCommands.NextCommand<EndComputePassCmd>();
                     }
                     break;
 
                 case Command::EndRenderPass:
                     {
-                        commands.NextCommand<EndRenderPassCmd>();
+                        mCommands.NextCommand<EndRenderPassCmd>();
                     }
                     break;
 
                 case Command::EndRenderSubpass:
                     {
-                        commands.NextCommand<EndRenderSubpassCmd>();
+                        mCommands.NextCommand<EndRenderSubpassCmd>();
                         glDeleteFramebuffers(1, &currentFBO);
                         currentFBO = 0;
                         currentSubpass += 1;
@@ -504,7 +508,7 @@
 
                 case Command::SetComputePipeline:
                     {
-                        SetComputePipelineCmd* cmd = commands.NextCommand<SetComputePipelineCmd>();
+                        SetComputePipelineCmd* cmd = mCommands.NextCommand<SetComputePipelineCmd>();
                         ToBackend(cmd->pipeline)->ApplyNow();
                         lastGLPipeline = ToBackend(cmd->pipeline).Get();
                         lastPipeline = ToBackend(cmd->pipeline).Get();
@@ -514,7 +518,7 @@
 
                 case Command::SetRenderPipeline:
                     {
-                        SetRenderPipelineCmd* cmd = commands.NextCommand<SetRenderPipelineCmd>();
+                        SetRenderPipelineCmd* cmd = mCommands.NextCommand<SetRenderPipelineCmd>();
                         ToBackend(cmd->pipeline)->ApplyNow(persistentPipelineState);
                         lastRenderPipeline = ToBackend(cmd->pipeline).Get();
                         lastGLPipeline = ToBackend(cmd->pipeline).Get();
@@ -527,29 +531,29 @@
 
                 case Command::SetPushConstants:
                     {
-                        SetPushConstantsCmd* cmd = commands.NextCommand<SetPushConstantsCmd>();
-                        uint32_t* data = commands.NextData<uint32_t>(cmd->count);
+                        SetPushConstantsCmd* cmd = mCommands.NextCommand<SetPushConstantsCmd>();
+                        uint32_t* data = mCommands.NextData<uint32_t>(cmd->count);
                         pushConstants.OnSetPushConstants(cmd->stages, cmd->count, cmd->offset, data);
                     }
                     break;
 
                 case Command::SetStencilReference:
                     {
-                        SetStencilReferenceCmd* cmd = commands.NextCommand<SetStencilReferenceCmd>();
+                        SetStencilReferenceCmd* cmd = mCommands.NextCommand<SetStencilReferenceCmd>();
                         persistentPipelineState.SetStencilReference(cmd->reference);
                     }
                     break;
 
                 case Command::SetBlendColor:
                     {
-                        SetBlendColorCmd* cmd = commands.NextCommand<SetBlendColorCmd>();
+                        SetBlendColorCmd* cmd = mCommands.NextCommand<SetBlendColorCmd>();
                         glBlendColor(cmd->r, cmd->g, cmd->b, cmd->a);
                     }
                     break;
 
                 case Command::SetBindGroup:
                     {
-                        SetBindGroupCmd* cmd = commands.NextCommand<SetBindGroupCmd>();
+                        SetBindGroupCmd* cmd = mCommands.NextCommand<SetBindGroupCmd>();
                         size_t groupIndex = cmd->index;
                         BindGroup* group = ToBackend(cmd->group.Get());
 
@@ -610,7 +614,7 @@
 
                 case Command::SetIndexBuffer:
                     {
-                        SetIndexBufferCmd* cmd = commands.NextCommand<SetIndexBufferCmd>();
+                        SetIndexBufferCmd* cmd = mCommands.NextCommand<SetIndexBufferCmd>();
                         indexBufferOffset = cmd->offset;
                         inputBuffers.OnSetIndexBuffer(cmd->buffer.Get());
                     }
@@ -618,16 +622,16 @@
 
                 case Command::SetVertexBuffers:
                     {
-                        SetVertexBuffersCmd* cmd = commands.NextCommand<SetVertexBuffersCmd>();
-                        auto buffers = commands.NextData<Ref<BufferBase>>(cmd->count);
-                        auto offsets = commands.NextData<uint32_t>(cmd->count);
+                        SetVertexBuffersCmd* cmd = mCommands.NextCommand<SetVertexBuffersCmd>();
+                        auto buffers = mCommands.NextData<Ref<BufferBase>>(cmd->count);
+                        auto offsets = mCommands.NextData<uint32_t>(cmd->count);
                         inputBuffers.OnSetVertexBuffers(cmd->startSlot, cmd->count, buffers, offsets);
                     }
                     break;
 
                 case Command::TransitionBufferUsage:
                     {
-                        TransitionBufferUsageCmd* cmd = commands.NextCommand<TransitionBufferUsageCmd>();
+                        TransitionBufferUsageCmd* cmd = mCommands.NextCommand<TransitionBufferUsageCmd>();
 
                         cmd->buffer->UpdateUsageInternal(cmd->usage);
                     }
@@ -635,7 +639,7 @@
 
                 case Command::TransitionTextureUsage:
                     {
-                        TransitionTextureUsageCmd* cmd = commands.NextCommand<TransitionTextureUsageCmd>();
+                        TransitionTextureUsageCmd* cmd = mCommands.NextCommand<TransitionTextureUsageCmd>();
 
                         cmd->texture->UpdateUsageInternal(cmd->usage);
                     }
diff --git a/src/backend/opengl/CommandBufferGL.h b/src/backend/opengl/CommandBufferGL.h
index 79891de..dcbe06f 100644
--- a/src/backend/opengl/CommandBufferGL.h
+++ b/src/backend/opengl/CommandBufferGL.h
@@ -31,7 +31,7 @@
             void Execute();
 
         private:
-            CommandIterator commands;
+            CommandIterator mCommands;
     };
 
 }
diff --git a/src/backend/opengl/InputStateGL.cpp b/src/backend/opengl/InputStateGL.cpp
index d7aaaff..957d1d0 100644
--- a/src/backend/opengl/InputStateGL.cpp
+++ b/src/backend/opengl/InputStateGL.cpp
@@ -22,8 +22,8 @@
 
     InputState::InputState(InputStateBuilder* builder)
         : InputStateBase(builder) {
-        glGenVertexArrays(1, &vertexArrayObject);
-        glBindVertexArray(vertexArrayObject);
+        glGenVertexArrays(1, &mVertexArrayObject);
+        glBindVertexArray(mVertexArrayObject);
         auto& attributesSetMask = GetAttributesSetMask();
         for (uint32_t location = 0; location < attributesSetMask.size(); ++location) {
             if (!attributesSetMask[location]) {
@@ -58,7 +58,7 @@
     }
 
     GLuint InputState::GetVAO() {
-        return vertexArrayObject;
+        return mVertexArrayObject;
     }
 
 }
diff --git a/src/backend/opengl/InputStateGL.h b/src/backend/opengl/InputStateGL.h
index 098f151..e3401ad 100644
--- a/src/backend/opengl/InputStateGL.h
+++ b/src/backend/opengl/InputStateGL.h
@@ -32,7 +32,7 @@
             GLuint GetVAO();
 
         private:
-            GLuint vertexArrayObject;
+            GLuint mVertexArrayObject;
             std::array<std::bitset<kMaxVertexAttributes>, kMaxVertexInputs> attributesUsingInput;
     };
 
diff --git a/src/backend/opengl/PersistentPipelineStateGL.cpp b/src/backend/opengl/PersistentPipelineStateGL.cpp
index bb81e75..bec9bfa 100644
--- a/src/backend/opengl/PersistentPipelineStateGL.cpp
+++ b/src/backend/opengl/PersistentPipelineStateGL.cpp
@@ -24,36 +24,36 @@
     }
 
     void PersistentPipelineState::SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask) {
-        if (this->stencilBackCompareFunction == stencilBackCompareFunction &&
-            this->stencilFrontCompareFunction == stencilFrontCompareFunction &&
-            this->stencilReadMask == stencilReadMask) {
+        if (mStencilBackCompareFunction == stencilBackCompareFunction &&
+            mStencilFrontCompareFunction == stencilFrontCompareFunction &&
+            mStencilReadMask == stencilReadMask) {
             return;
         }
 
-        this->stencilBackCompareFunction = stencilBackCompareFunction;
-        this->stencilFrontCompareFunction = stencilFrontCompareFunction;
-        this->stencilReadMask = stencilReadMask;
+        mStencilBackCompareFunction = stencilBackCompareFunction;
+        mStencilFrontCompareFunction = stencilFrontCompareFunction;
+        mStencilReadMask = stencilReadMask;
         CallGLStencilFunc();
     }
 
     void PersistentPipelineState::SetStencilReference(uint32_t stencilReference) {
-        if (this->stencilReference == stencilReference) {
+        if (mStencilReference == stencilReference) {
             return;
         }
 
-        this->stencilReference = stencilReference;
+        mStencilReference = stencilReference;
         CallGLStencilFunc();
     }
 
     void PersistentPipelineState::CallGLStencilFunc() {
         glStencilFuncSeparate(GL_BACK,
-                stencilBackCompareFunction,
-                stencilReference,
-                stencilReadMask);
+                mStencilBackCompareFunction,
+                mStencilReference,
+                mStencilReadMask);
         glStencilFuncSeparate(GL_FRONT,
-                stencilFrontCompareFunction,
-                stencilReference,
-                stencilReadMask);
+                mStencilFrontCompareFunction,
+                mStencilReference,
+                mStencilReadMask);
     }
 
 }
diff --git a/src/backend/opengl/PersistentPipelineStateGL.h b/src/backend/opengl/PersistentPipelineStateGL.h
index c0b0a30..ef6eddf 100644
--- a/src/backend/opengl/PersistentPipelineStateGL.h
+++ b/src/backend/opengl/PersistentPipelineStateGL.h
@@ -31,10 +31,10 @@
         private:
             void CallGLStencilFunc();
 
-            GLenum stencilBackCompareFunction = GL_ALWAYS;
-            GLenum stencilFrontCompareFunction = GL_ALWAYS;
-            GLuint stencilReadMask = 0xffffffff;
-            GLuint stencilReference = 0;
+            GLenum mStencilBackCompareFunction = GL_ALWAYS;
+            GLenum mStencilFrontCompareFunction = GL_ALWAYS;
+            GLuint mStencilReadMask = 0xffffffff;
+            GLuint mStencilReference = 0;
     };
 
 }
diff --git a/src/backend/opengl/PipelineGL.cpp b/src/backend/opengl/PipelineGL.cpp
index 9623f8a..26e06a6 100644
--- a/src/backend/opengl/PipelineGL.cpp
+++ b/src/backend/opengl/PipelineGL.cpp
@@ -87,26 +87,26 @@
             }
         };
 
-        program = glCreateProgram();
+        mProgram = glCreateProgram();
 
         for (auto stage : IterateStages(parent->GetStageMask())) {
             const ShaderModule* module = ToBackend(builder->GetStageInfo(stage).module.Get());
 
             GLuint shader = CreateShader(GLShaderType(stage), module->GetSource());
-            glAttachShader(program, shader);
+            glAttachShader(mProgram, shader);
         }
 
-        glLinkProgram(program);
+        glLinkProgram(mProgram);
 
         GLint linkStatus = GL_FALSE;
-        glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+        glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus);
         if (linkStatus == GL_FALSE) {
             GLint infoLogLength = 0;
-            glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength);
+            glGetProgramiv(mProgram, GL_INFO_LOG_LENGTH, &infoLogLength);
 
             if (infoLogLength > 1) {
                 std::vector<char> buffer(infoLogLength);
-                glGetProgramInfoLog(program, infoLogLength, nullptr, &buffer[0]);
+                glGetProgramInfoLog(mProgram, infoLogLength, nullptr, &buffer[0]);
                 std::cout << "Program link failed:\n";
                 std::cout << buffer.data() << std::endl;
             }
@@ -114,10 +114,10 @@
 
         for (auto stage : IterateStages(parent->GetStageMask())) {
             const ShaderModule* module = ToBackend(builder->GetStageInfo(stage).module.Get());
-            FillPushConstants(module, &glPushConstants[stage], program);
+            FillPushConstants(module, &mGlPushConstants[stage], mProgram);
         }
 
-        glUseProgram(program);
+        glUseProgram(mProgram);
 
         // The uniforms are part of the program state so we can pre-bind buffer units, texture units etc.
         const auto& layout = ToBackend(parent->GetLayout());
@@ -135,15 +135,15 @@
                 switch (groupInfo.types[binding]) {
                     case nxt::BindingType::UniformBuffer:
                         {
-                            GLint location = glGetUniformBlockIndex(program, name.c_str());
-                            glUniformBlockBinding(program, location, indices[group][binding]);
+                            GLint location = glGetUniformBlockIndex(mProgram, name.c_str());
+                            glUniformBlockBinding(mProgram, location, indices[group][binding]);
                         }
                         break;
 
                     case nxt::BindingType::StorageBuffer:
                         {
-                            GLuint location = glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, name.c_str());
-                            glShaderStorageBlockBinding(program, location, indices[group][binding]);
+                            GLuint location = glGetProgramResourceIndex(mProgram, GL_SHADER_STORAGE_BLOCK, name.c_str());
+                            glShaderStorageBlockBinding(mProgram, location, indices[group][binding]);
                         }
                         break;
 
@@ -167,20 +167,20 @@
                 }
             }
 
-            unitsForSamplers.resize(layout->GetNumSamplers());
-            unitsForTextures.resize(layout->GetNumSampledTextures());
+            mUnitsForSamplers.resize(layout->GetNumSamplers());
+            mUnitsForTextures.resize(layout->GetNumSampledTextures());
 
             GLuint textureUnit = layout->GetTextureUnitsUsed();
             for (const auto& combined : combinedSamplersSet) {
                 std::string name = combined.GetName();
-                GLint location = glGetUniformLocation(program, name.c_str());
+                GLint location = glGetUniformLocation(mProgram, name.c_str());
                 glUniform1i(location, textureUnit);
 
                 GLuint samplerIndex = indices[combined.samplerLocation.group][combined.samplerLocation.binding];
-                unitsForSamplers[samplerIndex].push_back(textureUnit);
+                mUnitsForSamplers[samplerIndex].push_back(textureUnit);
 
                 GLuint textureIndex = indices[combined.textureLocation.group][combined.textureLocation.binding];
-                unitsForTextures[textureIndex].push_back(textureUnit);
+                mUnitsForTextures[textureIndex].push_back(textureUnit);
 
                 textureUnit ++;
             }
@@ -188,25 +188,25 @@
     }
 
     const PipelineGL::GLPushConstantInfo& PipelineGL::GetGLPushConstants(nxt::ShaderStage stage) const {
-        return glPushConstants[stage];
+        return mGlPushConstants[stage];
     }
 
     const std::vector<GLuint>& PipelineGL::GetTextureUnitsForSampler(GLuint index) const {
-        ASSERT(index < unitsForSamplers.size());
-        return unitsForSamplers[index];
+        ASSERT(index < mUnitsForSamplers.size());
+        return mUnitsForSamplers[index];
     }
 
     const std::vector<GLuint>& PipelineGL::GetTextureUnitsForTexture(GLuint index) const {
-        ASSERT(index < unitsForSamplers.size());
-        return unitsForTextures[index];
+        ASSERT(index < mUnitsForSamplers.size());
+        return mUnitsForTextures[index];
     }
 
     GLuint PipelineGL::GetProgramHandle() const {
-        return program;
+        return mProgram;
     }
 
     void PipelineGL::ApplyNow() {
-        glUseProgram(program);
+        glUseProgram(mProgram);
     }
 
 }
diff --git a/src/backend/opengl/PipelineGL.h b/src/backend/opengl/PipelineGL.h
index f6fe63c..1f1d09b 100644
--- a/src/backend/opengl/PipelineGL.h
+++ b/src/backend/opengl/PipelineGL.h
@@ -43,10 +43,10 @@
             void ApplyNow();
 
         private:
-            GLuint program;
-            PerStage<GLPushConstantInfo> glPushConstants;
-            std::vector<std::vector<GLuint>> unitsForSamplers;
-            std::vector<std::vector<GLuint>> unitsForTextures;
+            GLuint mProgram;
+            PerStage<GLPushConstantInfo> mGlPushConstants;
+            std::vector<std::vector<GLuint>> mUnitsForSamplers;
+            std::vector<std::vector<GLuint>> mUnitsForTextures;
     };
 
 }
diff --git a/src/backend/opengl/PipelineLayoutGL.cpp b/src/backend/opengl/PipelineLayoutGL.cpp
index cff8413..7a2acd1 100644
--- a/src/backend/opengl/PipelineLayoutGL.cpp
+++ b/src/backend/opengl/PipelineLayoutGL.cpp
@@ -36,32 +36,32 @@
 
                 switch (groupInfo.types[binding]) {
                     case nxt::BindingType::UniformBuffer:
-                        indexInfo[group][binding] = uboIndex;
+                        mIndexInfo[group][binding] = uboIndex;
                         uboIndex ++;
                         break;
                     case nxt::BindingType::Sampler:
-                        indexInfo[group][binding] = samplerIndex;
+                        mIndexInfo[group][binding] = samplerIndex;
                         samplerIndex ++;
                         break;
                     case nxt::BindingType::SampledTexture:
-                        indexInfo[group][binding] = sampledTextureIndex;
+                        mIndexInfo[group][binding] = sampledTextureIndex;
                         sampledTextureIndex ++;
                         break;
 
                     case nxt::BindingType::StorageBuffer:
-                        indexInfo[group][binding] = ssboIndex;
+                        mIndexInfo[group][binding] = ssboIndex;
                         ssboIndex ++;
                         break;
                 }
             }
         }
 
-        numSamplers = samplerIndex;
-        numSampledTextures = sampledTextureIndex;
+        mNumSamplers = samplerIndex;
+        mNumSampledTextures = sampledTextureIndex;
     }
 
     const PipelineLayout::BindingIndexInfo& PipelineLayout::GetBindingIndexInfo() const {
-        return indexInfo;
+        return mIndexInfo;
     }
 
     GLuint PipelineLayout::GetTextureUnitsUsed() const {
@@ -69,11 +69,11 @@
     }
 
     size_t PipelineLayout::GetNumSamplers() const {
-        return numSamplers;
+        return mNumSamplers;
     }
 
     size_t PipelineLayout::GetNumSampledTextures() const {
-        return numSampledTextures;
+        return mNumSampledTextures;
     }
 
 }
diff --git a/src/backend/opengl/PipelineLayoutGL.h b/src/backend/opengl/PipelineLayoutGL.h
index 3ebfe0e8..2fdea35 100644
--- a/src/backend/opengl/PipelineLayoutGL.h
+++ b/src/backend/opengl/PipelineLayoutGL.h
@@ -36,9 +36,9 @@
             size_t GetNumSampledTextures() const;
 
         private:
-            BindingIndexInfo indexInfo;
-            size_t numSamplers;
-            size_t numSampledTextures;
+            BindingIndexInfo mIndexInfo;
+            size_t mNumSamplers;
+            size_t mNumSampledTextures;
     };
 
 }
diff --git a/src/backend/opengl/RenderPipelineGL.cpp b/src/backend/opengl/RenderPipelineGL.cpp
index a36a0a5..7684f76 100644
--- a/src/backend/opengl/RenderPipelineGL.cpp
+++ b/src/backend/opengl/RenderPipelineGL.cpp
@@ -44,11 +44,11 @@
 
     RenderPipeline::RenderPipeline(RenderPipelineBuilder* builder)
         : RenderPipelineBase(builder), PipelineGL(this, builder),
-          glPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
+          mGlPrimitiveTopology(GLPrimitiveTopology(GetPrimitiveTopology())) {
     }
 
     GLenum RenderPipeline::GetGLPrimitiveTopology() const {
-        return glPrimitiveTopology;
+        return mGlPrimitiveTopology;
     }
 
     void RenderPipeline::ApplyNow(PersistentPipelineState &persistentPipelineState) {
diff --git a/src/backend/opengl/RenderPipelineGL.h b/src/backend/opengl/RenderPipelineGL.h
index e16ce25..a45f06d 100644
--- a/src/backend/opengl/RenderPipelineGL.h
+++ b/src/backend/opengl/RenderPipelineGL.h
@@ -37,7 +37,7 @@
             void ApplyNow(PersistentPipelineState &persistentPipelineState);
 
         private:
-            GLenum glPrimitiveTopology;
+            GLenum mGlPrimitiveTopology;
     };
 
 }
diff --git a/src/backend/opengl/SamplerGL.cpp b/src/backend/opengl/SamplerGL.cpp
index 742603f..b06c12f 100644
--- a/src/backend/opengl/SamplerGL.cpp
+++ b/src/backend/opengl/SamplerGL.cpp
@@ -59,13 +59,13 @@
 
     Sampler::Sampler(SamplerBuilder* builder)
         : SamplerBase(builder) {
-        glGenSamplers(1, &handle);
-        glSamplerParameteri(handle, GL_TEXTURE_MAG_FILTER, MagFilterMode(builder->GetMagFilter()));
-        glSamplerParameteri(handle, GL_TEXTURE_MIN_FILTER, MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter()));
+        glGenSamplers(1, &mHandle);
+        glSamplerParameteri(mHandle, GL_TEXTURE_MAG_FILTER, MagFilterMode(builder->GetMagFilter()));
+        glSamplerParameteri(mHandle, GL_TEXTURE_MIN_FILTER, MinFilterMode(builder->GetMinFilter(), builder->GetMipMapFilter()));
     }
 
     GLuint Sampler::GetHandle() const {
-        return handle;
+        return mHandle;
     }
 
 }
diff --git a/src/backend/opengl/SamplerGL.h b/src/backend/opengl/SamplerGL.h
index 86c729d..1c56381 100644
--- a/src/backend/opengl/SamplerGL.h
+++ b/src/backend/opengl/SamplerGL.h
@@ -31,7 +31,7 @@
             GLuint GetHandle() const;
 
         private:
-            GLuint handle;
+            GLuint mHandle;
     };
 
 }
diff --git a/src/backend/opengl/ShaderModuleGL.cpp b/src/backend/opengl/ShaderModuleGL.cpp
index e998ee5..654ac0c 100644
--- a/src/backend/opengl/ShaderModuleGL.cpp
+++ b/src/backend/opengl/ShaderModuleGL.cpp
@@ -92,9 +92,9 @@
         compiler.build_combined_image_samplers();
 
         for (const auto& combined : compiler.get_combined_image_samplers()) {
-            combinedInfo.emplace_back();
+            mCombinedInfo.emplace_back();
 
-            auto& info = combinedInfo.back();
+            auto& info = mCombinedInfo.back();
             info.samplerLocation.group = compiler.get_decoration(combined.sampler_id, spv::DecorationDescriptorSet);
             info.samplerLocation.binding = compiler.get_decoration(combined.sampler_id, spv::DecorationBinding);
             info.textureLocation.group = compiler.get_decoration(combined.image_id, spv::DecorationDescriptorSet);
@@ -116,15 +116,15 @@
             }
         }
 
-        glslSource = compiler.compile();
+        mGlslSource = compiler.compile();
     }
 
     const char* ShaderModule::GetSource() const {
-        return reinterpret_cast<const char*>(glslSource.data());
+        return reinterpret_cast<const char*>(mGlslSource.data());
     }
 
     const ShaderModule::CombinedSamplerInfo& ShaderModule::GetCombinedSamplerInfo() const {
-        return combinedInfo;
+        return mCombinedInfo;
     }
 
 }
diff --git a/src/backend/opengl/ShaderModuleGL.h b/src/backend/opengl/ShaderModuleGL.h
index 8d8f0d6..ccb2deb 100644
--- a/src/backend/opengl/ShaderModuleGL.h
+++ b/src/backend/opengl/ShaderModuleGL.h
@@ -49,8 +49,8 @@
             const CombinedSamplerInfo& GetCombinedSamplerInfo() const;
 
         private:
-            CombinedSamplerInfo combinedInfo;
-            std::string glslSource;
+            CombinedSamplerInfo mCombinedInfo;
+            std::string mGlslSource;
     };
 
 }
diff --git a/src/backend/opengl/TextureGL.cpp b/src/backend/opengl/TextureGL.cpp
index 74addc4..d50efe2 100644
--- a/src/backend/opengl/TextureGL.cpp
+++ b/src/backend/opengl/TextureGL.cpp
@@ -64,8 +64,8 @@
     }
 
     Texture::Texture(TextureBuilder* builder, GLuint handle)
-        : TextureBase(builder), handle(handle) {
-        target = TargetForDimension(GetDimension());
+        : TextureBase(builder), mHandle(handle) {
+        mTarget = TargetForDimension(GetDimension());
 
         uint32_t width = GetWidth();
         uint32_t height = GetHeight();
@@ -73,17 +73,17 @@
 
         auto formatInfo = GetGLFormatInfo(GetFormat());
 
-        glBindTexture(target, handle);
+        glBindTexture(mTarget, handle);
 
         for (uint32_t i = 0; i < levels; ++i) {
-            glTexImage2D(target, i, formatInfo.internalFormat, width, height, 0, formatInfo.format, formatInfo.type, nullptr);
+            glTexImage2D(mTarget, i, formatInfo.internalFormat, width, height, 0, formatInfo.format, formatInfo.type, nullptr);
             width = std::max(uint32_t(1), width / 2);
             height = std::max(uint32_t(1), height / 2);
         }
 
         // The texture is not complete if it uses mipmapping and not all levels up to
         // MAX_LEVEL have been defined.
-        glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels - 1);
+        glTexParameteri(mTarget, GL_TEXTURE_MAX_LEVEL, levels - 1);
     }
 
     Texture::~Texture() {
@@ -91,11 +91,11 @@
     }
 
     GLuint Texture::GetHandle() const {
-        return handle;
+        return mHandle;
     }
 
     GLenum Texture::GetGLTarget() const {
-        return target;
+        return mTarget;
     }
 
     TextureFormatInfo Texture::GetGLFormat() const {
diff --git a/src/backend/opengl/TextureGL.h b/src/backend/opengl/TextureGL.h
index c53dc76..648c5a1 100644
--- a/src/backend/opengl/TextureGL.h
+++ b/src/backend/opengl/TextureGL.h
@@ -43,8 +43,8 @@
             void TransitionUsageImpl(nxt::TextureUsageBit currentUsage, nxt::TextureUsageBit targetUsage) override;
 
         private:
-            GLuint handle;
-            GLenum target;
+            GLuint mHandle;
+            GLenum mTarget;
     };
 
     class TextureView : public TextureViewBase {