| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[12]; |
| }; |
| |
| float3x4 tint_symbol(uint4 buffer[12], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4])); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const float4x3 t = transpose(tint_symbol(u, 96u)); |
| const float l = length(asfloat(u[1]).ywxz); |
| const float a = abs(asfloat(u[1]).ywxz.x); |
| return; |
| } |