#version 310 es | |
layout(binding = 0, std140) uniform u_block_ubo { | |
mat3x4 inner[4]; | |
} u; | |
void a(mat3x4 a_1[4]) { | |
} | |
void b(mat3x4 m) { | |
} | |
void c(vec4 v) { | |
} | |
void d(float f_1) { | |
} | |
void f() { | |
a(u.inner); | |
b(u.inner[1]); | |
c(u.inner[1][0].ywxz); | |
d(u.inner[1][0].ywxz.x); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |