| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[12]; |
| }; |
| static float3x4 p[4] = (float3x4[4])0; |
| |
| float3x4 tint_symbol_1(uint4 buffer[12], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4])); |
| } |
| |
| typedef float3x4 tint_symbol_ret[4]; |
| tint_symbol_ret tint_symbol(uint4 buffer[12], uint offset) { |
| float3x4 arr[4] = (float3x4[4])0; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| arr[i] = tint_symbol_1(buffer, (offset + (i * 48u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| p = tint_symbol(u, 0u); |
| p[1] = tint_symbol_1(u, 96u); |
| p[1][0] = asfloat(u[1]).ywxz; |
| p[1][0].x = asfloat(u[1].x); |
| return; |
| } |