| cbuffer cbuffer_u : register(b0, space0) { |
| uint4 u[12]; |
| }; |
| RWByteAddressBuffer s : register(u1, space0); |
| |
| void tint_symbol_1(RWByteAddressBuffer buffer, uint offset, float3x4 value) { |
| buffer.Store4((offset + 0u), asuint(value[0u])); |
| buffer.Store4((offset + 16u), asuint(value[1u])); |
| buffer.Store4((offset + 32u), asuint(value[2u])); |
| } |
| |
| void tint_symbol(RWByteAddressBuffer buffer, uint offset, float3x4 value[4]) { |
| float3x4 array[4] = value; |
| { |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| tint_symbol_1(buffer, (offset + (i * 48u)), array[i]); |
| } |
| } |
| } |
| |
| float3x4 tint_symbol_4(uint4 buffer[12], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x4(asfloat(buffer[scalar_offset / 4]), asfloat(buffer[scalar_offset_1 / 4]), asfloat(buffer[scalar_offset_2 / 4])); |
| } |
| |
| typedef float3x4 tint_symbol_3_ret[4]; |
| tint_symbol_3_ret tint_symbol_3(uint4 buffer[12], uint offset) { |
| float3x4 arr[4] = (float3x4[4])0; |
| { |
| for(uint i_1 = 0u; (i_1 < 4u); i_1 = (i_1 + 1u)) { |
| arr[i_1] = tint_symbol_4(buffer, (offset + (i_1 * 48u))); |
| } |
| } |
| return arr; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| tint_symbol(s, 0u, tint_symbol_3(u, 0u)); |
| tint_symbol_1(s, 48u, tint_symbol_4(u, 96u)); |
| s.Store4(48u, asuint(asfloat(u[1]).ywxz)); |
| s.Store(48u, asuint(asfloat(u[1].x))); |
| return; |
| } |