| cbuffer cbuffer_m : register(b0, space0) { |
| uint4 m[3]; |
| }; |
| static int counter = 0; |
| |
| int i() { |
| counter = (counter + 1); |
| return counter; |
| } |
| |
| float3x3 tint_symbol(uint4 buffer[3], uint offset) { |
| const uint scalar_offset = ((offset + 0u)) / 4; |
| const uint scalar_offset_1 = ((offset + 16u)) / 4; |
| const uint scalar_offset_2 = ((offset + 32u)) / 4; |
| return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz)); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void f() { |
| const float3x3 l_m = tint_symbol(m, 0u); |
| const float3 l_m_1 = asfloat(m[1].xyz); |
| return; |
| } |