#include <metal_stdlib> | |
using namespace metal; | |
kernel void f(const constant float3x3* tint_symbol_1 [[buffer(0)]]) { | |
thread float3x3 tint_symbol = float3x3(0.0f); | |
tint_symbol = *(tint_symbol_1); | |
tint_symbol[1] = (*(tint_symbol_1))[0]; | |
tint_symbol[1] = float3((*(tint_symbol_1))[0]).zxy; | |
tint_symbol[0][1] = (*(tint_symbol_1))[1][0]; | |
return; | |
} | |