[wgsl] Support `subgroupMatrixLoad` and `subgroupMatrixStore` with `i8` and `u8`

This patch adds the overloads of `subgroupMatrixLoad` and
`subgroupMatrixStore` with `i8` and `u8` as the element types of the
subgroup matrices.

This patch also fixes the template of the subgroup matrix tests about
`i8` and `u8` by replacing all `array<i8>` with `array<i32>` and
replacing `array<u8>` with `array<u32>`.

Bug: 348702031, 403609083
Test: tint_unittests
Change-Id: Id41ddb92b294ab2ce80fd74a533031883868cc45
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/245454
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: James Price <jrprice@google.com>
2632 files changed
tree: 56369f5f9eb673be6fcbbe6b261e70f15ba8b305
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  13. webgpu-cts/
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README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.