blob: fc9539f5a499f53c584ad2b530a2e0cc4d388173 [file] [log] [blame]
cbuffer cbuffer_level : register(b0) {
uint4 level[1];
};
cbuffer cbuffer_coords : register(b1) {
uint4 coords[1];
};
Texture2D tex : register(t2);
[numthreads(1, 1, 1)]
void compute_main() {
uint v = level[0u].x;
int2 v_1 = int2(coords[0u].xy);
float res = tex.Load(int3(v_1, int(v))).x;
}