blob: 94c6cd2148c5eea1495cf76634d0214110b6c5dd [file] [log] [blame]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f7f3bc() {
float4 res = arg_0.Load(int2(int(1), int(0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f7f3bc()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<float4> arg_0 : register(u0, space1);
float4 textureLoad_f7f3bc() {
float4 res = arg_0.Load(int2(int(1), int(0)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f7f3bc()));
}