[native] Make EndAccess/BeginAccess hide/unhide textures in resource table Add white_box tests for these. Some of the helpers from e2e tests have been copied over. We can refactor these in a future CL. Bug: 530981418 Bug: 530960027 Change-Id: Ibf7e1590bbe5955c2dd6d93377aff7b93ddb2212 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/323475 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.