| #include <metal_stdlib> | 
 |  | 
 | using namespace metal; | 
 |  | 
 | template<typename T, size_t N> | 
 | struct tint_array { | 
 |     const constant T& operator[](size_t i) const constant { return elements[i]; } | 
 |     device T& operator[](size_t i) device { return elements[i]; } | 
 |     const device T& operator[](size_t i) const device { return elements[i]; } | 
 |     thread T& operator[](size_t i) thread { return elements[i]; } | 
 |     const thread T& operator[](size_t i) const thread { return elements[i]; } | 
 |     threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } | 
 |     const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } | 
 |     T elements[N]; | 
 | }; | 
 |  | 
 | struct TintArrayLengths { | 
 |   /* 0x0000 */ tint_array<uint4, 1> array_lengths; | 
 | }; | 
 |  | 
 | struct SB_RW { | 
 |   tint_array<int, 1> arg_0; | 
 | }; | 
 |  | 
 | uint arrayLength_61b1c7(const constant TintArrayLengths* const tint_symbol_1) { | 
 |   uint res = (((*(tint_symbol_1)).array_lengths[0u][0u] - 0u) / 4u); | 
 |   return res; | 
 | } | 
 |  | 
 | fragment void fragment_main(device uint* tint_symbol_2 [[buffer(0)]], const constant TintArrayLengths* tint_symbol_3 [[buffer(30)]]) { | 
 |   *(tint_symbol_2) = arrayLength_61b1c7(tint_symbol_3); | 
 |   return; | 
 | } | 
 |  | 
 | kernel void compute_main(device uint* tint_symbol_4 [[buffer(0)]], const constant TintArrayLengths* tint_symbol_5 [[buffer(30)]]) { | 
 |   *(tint_symbol_4) = arrayLength_61b1c7(tint_symbol_5); | 
 |   return; | 
 | } | 
 |  | 
 | struct VertexOutput { | 
 |   float4 pos; | 
 |   uint prevent_dce; | 
 | }; | 
 |  | 
 | struct tint_symbol { | 
 |   uint prevent_dce [[user(locn0)]] [[flat]]; | 
 |   float4 pos [[position]]; | 
 | }; | 
 |  | 
 | VertexOutput vertex_main_inner(const constant TintArrayLengths* const tint_symbol_6) { | 
 |   VertexOutput out = {}; | 
 |   out.pos = float4(0.0f); | 
 |   out.prevent_dce = arrayLength_61b1c7(tint_symbol_6); | 
 |   return out; | 
 | } | 
 |  | 
 | vertex tint_symbol vertex_main(const constant TintArrayLengths* tint_symbol_7 [[buffer(30)]]) { | 
 |   VertexOutput const inner_result = vertex_main_inner(tint_symbol_7); | 
 |   tint_symbol wrapper_result = {}; | 
 |   wrapper_result.pos = inner_result.pos; | 
 |   wrapper_result.prevent_dce = inner_result.prevent_dce; | 
 |   return wrapper_result; | 
 | } | 
 |  |