[dawn][native] Clarify the RenderPipeline getter for sample rate shading. Sample rate shading is when a pipeline rendering with sampleCount > 1 needs to execute the fragment shader for every sample, instead of "normal" MSAA behavior where a single fragment shader invocation is made and its results broadcast to all the covered samples. Many things cause sample rate shading to be used, like @interpolate(sample), but it is not the only one. Change-Id: I3434f502cb7b632ff85bc7c5b306d0293f7fa818 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/293655 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.