#include <metal_stdlib> | |
using namespace metal; | |
void main_1(thread float4* const tint_symbol_3) { | |
*(tint_symbol_3) = float4(0.0f); | |
return; | |
} | |
struct main_out { | |
float4 gl_Position; | |
}; | |
struct tint_symbol_1 { | |
float4 gl_Position [[position]]; | |
}; | |
main_out tint_symbol_inner(thread float4* const tint_symbol_4) { | |
main_1(tint_symbol_4); | |
main_out const tint_symbol_2 = {.gl_Position=*(tint_symbol_4)}; | |
return tint_symbol_2; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
thread float4 tint_symbol_5 = 0.0f; | |
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5)); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.gl_Position = inner_result.gl_Position; | |
return wrapper_result; | |
} | |